Pyrogenesis  trunk
Classes | Macros | Functions
GameView.cpp File Reference
#include "precompiled.h"
#include "GameView.h"
#include "graphics/CameraController.h"
#include "graphics/CinemaManager.h"
#include "graphics/ColladaManager.h"
#include "graphics/HFTracer.h"
#include "graphics/LOSTexture.h"
#include "graphics/LightEnv.h"
#include "graphics/MiniMapTexture.h"
#include "graphics/Model.h"
#include "graphics/ObjectManager.h"
#include "graphics/Patch.h"
#include "graphics/SkeletonAnimManager.h"
#include "graphics/SmoothedValue.h"
#include "graphics/Terrain.h"
#include "graphics/TerrainTextureManager.h"
#include "graphics/TerritoryTexture.h"
#include "graphics/Unit.h"
#include "graphics/UnitManager.h"
#include "lib/input.h"
#include "lib/timer.h"
#include "lobby/IXmppClient.h"
#include "maths/BoundingBoxAligned.h"
#include "maths/MathUtil.h"
#include "maths/Matrix3D.h"
#include "maths/Quaternion.h"
#include "ps/ConfigDB.h"
#include "ps/Filesystem.h"
#include "ps/Game.h"
#include "ps/Globals.h"
#include "ps/Hotkey.h"
#include "ps/Loader.h"
#include "ps/LoaderThunks.h"
#include "ps/Profile.h"
#include "ps/Pyrogenesis.h"
#include "ps/TouchInput.h"
#include "ps/World.h"
#include "renderer/Renderer.h"
#include "renderer/SceneRenderer.h"
#include "renderer/WaterManager.h"
#include "simulation2/Simulation2.h"
#include "simulation2/components/ICmpPosition.h"
#include "simulation2/components/ICmpRangeManager.h"
#include <memory>
Include dependency graph for GameView.cpp:

Classes

class  CGameViewImpl
 

Macros

#define IMPLEMENT_BOOLEAN_SETTING(NAME)
 

Functions

 IMPLEMENT_BOOLEAN_SETTING (Culling)
 
 IMPLEMENT_BOOLEAN_SETTING (LockCullCamera)
 
InReaction game_view_handler (const SDL_Event_ *ev)
 

Macro Definition Documentation

◆ IMPLEMENT_BOOLEAN_SETTING

#define IMPLEMENT_BOOLEAN_SETTING (   NAME)
Value:
bool CGameView::Get##NAME##Enabled() const \
{ \
return m->NAME; \
} \
\
void CGameView::Set##NAME##Enabled(bool Enabled) \
{ \
m->NAME = Enabled; \
}
void Get(const CStr &value, T &ret)
Definition: ConfigDB.cpp:56

Function Documentation

◆ game_view_handler()

InReaction game_view_handler ( const SDL_Event_ ev)

◆ IMPLEMENT_BOOLEAN_SETTING() [1/2]

IMPLEMENT_BOOLEAN_SETTING ( Culling  )

◆ IMPLEMENT_BOOLEAN_SETTING() [2/2]

IMPLEMENT_BOOLEAN_SETTING ( LockCullCamera  )