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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"#include "DecalRData.h"#include "graphics/Decal.h"#include "graphics/Model.h"#include "graphics/ShaderManager.h"#include "graphics/Terrain.h"#include "graphics/TextureManager.h"#include "lib/allocators/DynamicArena.h"#include "lib/allocators/STLAllocators.h"#include "ps/CLogger.h"#include "ps/CStrInternStatic.h"#include "ps/Game.h"#include "ps/Profile.h"#include "renderer/Renderer.h"#include "renderer/TerrainRenderer.h"#include "simulation2/components/ICmpWaterManager.h"#include "simulation2/Simulation2.h"#include <algorithm>
Classes | |
| struct | anonymous_namespace{DecalRData.cpp}::SDecalBatch |
| struct | anonymous_namespace{DecalRData.cpp}::SDecalBatchComparator |
Namespaces | |
| namespace | anonymous_namespace{DecalRData.cpp} |