Pyrogenesis  trunk
Decal.h
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1 /* Copyright (C) 2022 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_DECAL
19 #define INCLUDED_DECAL
20 
21 #include "graphics/Material.h"
22 #include "graphics/ModelAbstract.h"
23 
24 class CTerrain;
25 
26 /**
27  * Terrain decal definition.
28  * Decals are rectangular textures that are projected vertically downwards
29  * onto the terrain.
30  */
31 struct SDecal
32 {
33  SDecal(const CMaterial& material, float sizeX, float sizeZ, float angle,
34  float offsetX, float offsetZ, bool floating)
35  : m_Material(material), m_SizeX(sizeX), m_SizeZ(sizeZ), m_Angle(angle),
36  m_OffsetX(offsetX), m_OffsetZ(offsetZ), m_Floating(floating)
37  {
38  }
39 
41  float m_SizeX;
42  float m_SizeZ;
43  float m_Angle;
44  float m_OffsetX;
45  float m_OffsetZ;
46  bool m_Floating;
47 };
48 
50 {
51 public:
52  CModelDecal(CTerrain* terrain, const SDecal& decal)
53  : m_Terrain(terrain), m_Decal(decal)
54  {
55  ENSURE(terrain != NULL);
56  }
57 
58  /// Dynamic cast
60  {
61  return this;
62  }
63 
64  virtual CModelAbstract* Clone() const;
65 
66  virtual void SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1);
67 
68  virtual void CalcBounds();
69  virtual void ValidatePosition();
70  virtual void InvalidatePosition();
71  virtual void SetTransform(const CMatrix3D& transform);
72 
73  // remove shadow receiving
74  void RemoveShadows();
75 
76  /**
77  * Compute the terrain vertex indexes that bound the decal's
78  * projection onto the terrain.
79  * The returned indexes are clamped to the terrain size.
80  */
81  void CalcVertexExtents(ssize_t& i0, ssize_t& j0, ssize_t& i1, ssize_t& j1);
82 
85 };
86 
87 #endif // INCLUDED_DECAL
bool m_Floating
Definition: Decal.h:46
CMaterial m_Material
Definition: Decal.h:40
virtual CModelDecal * ToCModelDecal()
Dynamic cast.
Definition: Decal.h:59
float m_SizeZ
Definition: Decal.h:42
Definition: Terrain.h:51
float m_OffsetX
Definition: Decal.h:44
Definition: Material.h:28
SDecal m_Decal
Definition: Decal.h:84
Definition: Matrix3D.h:33
#define ENSURE(expr)
ensure the expression <expr> evaluates to non-zero.
Definition: debug.h:290
CModelDecal(CTerrain *terrain, const SDecal &decal)
Definition: Decal.h:52
Terrain decal definition.
Definition: Decal.h:31
SDecal(const CMaterial &material, float sizeX, float sizeZ, float angle, float offsetX, float offsetZ, bool floating)
Definition: Decal.h:33
float m_Angle
Definition: Decal.h:43
intptr_t ssize_t
Definition: wposix_types.h:82
Definition: Decal.h:49
Abstract base class for graphical objects that are used by units, or as props attached to other CMode...
Definition: ModelAbstract.h:37
float m_SizeX
Definition: Decal.h:41
CTerrain * m_Terrain
Definition: Decal.h:83
float m_OffsetZ
Definition: Decal.h:45