Class: Player

Player()

new Player()

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Methods

AddResource(type, amount)

Add resource of specified type to player.
Parameters:
Name Type Description
type string Generic type of resource.
amount number Amount of resource, which should be added.
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AddResourceGatherer(type)

Parameters:
Name Type Description
type string The generic type of resource to add the gatherer for.
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AddResources()

Add resources to player.
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IsActive() → {boolean}

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Returns:
-
Type
boolean

IsAlly()

Check if given player is our ally.
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IsEnemy()

Check if given player is our enemy
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IsExclusiveAlly()

Check if given player is our ally excluding ourself
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IsExclusiveMutualAlly()

Check if given player is our ally, and we are its ally, excluding ourself
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IsMutualAlly()

Check if given player is our ally, and we are its ally
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IsNeutral()

Check if given player is neutral
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OnGlobalInitGame()

Do some map dependant initializations
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OnGlobalOwnershipChanged()

Keep track of population effects of all entities that become owned or unowned by this player.
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RemoveResourceGatherer(type)

Parameters:
Name Type Description
type string The generic type of resource to remove the gatherer from.
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Serialize()

Don't serialize diplomacyColor or displayDiplomacyColor since they're modified by the GUI.
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SetState(newState, message)

Parameters:
Name Type Description
newState string Either "defeated" or "won".
message string | undefined A string to be shown in chat, for example markForTranslation("%(player)s has been defeated (failed objective)."). If it is undefined, the caller MUST send that GUI notification manually.
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