This page describes a feature that is implemented, but the implementation significantly differs from the text here. The text is to be updated.



When this game mode is enabled, every map will be comprised of a number of Provinces. That number is determined during game session creation.

Every Province will have a Settlement in it that players may 'settle'. When a player takes that action, they effectively declare ownership of that Province; which adds the Province to the player's Territory.

Ideally, the Provinces will be evenly sized and have roughly equal available resources. They will also follow natural boundaries such as forest lines, roads, rivers, islands, etc.


Each Province is centralised around that Province's Settlement. If no player controls the Settlement, it is owned by Gaia. That means there are no penalties for traversing across it and it is free to be taken by any player.

To take control of a Province, construct a Civic Centre on its Settlement. Destroying an enemy Civic Centre will cause it to revert back to being a Settlement. Because Gaia now owns it, all bonuses and penalties to players in the Province are now null.

Settlements are indicated on the Mini Map using a unique symbol.


A player gains control of a Province by building a Civic Centre upon the site of the Settlement.

In Territory game mode, this is the only way to build additional Civic Centres.

Each player begins the game with control of one Province, via a "starting" Village Centre (unless he is playing the Nomadic game mode, in which case he will begin with only starting units and will first need to hunt down an available Settlement to build his first Civic Centre).

Destroying an enemy Civic Centre reveals the Settlement at its foundation, allowing the player to build his own upon the site and seize control of the Province (any structures and units will still remain in the Province).



To repeat, one of the big advantages of owning a Province is that you can easily construct structures in that province. However this is not the only way.

Requirements to build:


A player may build defensive and military (but not economic) structures within a Province controlled by an ally.

It is not permitted to seize ally-controlled Provinces unless the player destroys their Civic Centre. If they take such an action, the player forfeits ownership of that province to their ally (or whoever builds on top of the settlement first).


A Territory is defined as a player's collection of Provinces.


The outer edges of the terrain a player controls will be marked on the Mini Map in such a way for the player to visualise ownership of that Province. It will also be encouraged to represent this on the game map.