KUSHITE CIVILIZATION PROFILE

Kushites Civ Center

The Kingdom of Kush was an ancient African kingdom situated on the confluences of the Blue Nile, White Nile and River Atbara in what is now the Republic of Sudan. The Kushite era of rule in the region was established after the Bronze Age collapse of the New Kingdom of Egypt, and it was centered at Napata in its early phase. They invaded Egypt in the 8th century BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty of Egypt for a century, until they were expelled by the Assyrians. Kushite culture was influenced heavily by the Egyptians, with Kushite pyramid building and monumental temple architecture still extent. The Kushites even worshipped many Egyptian gods, including Amun. During Classical antiquity, the Kushite imperial capital was at Meroe. In early Greek geography, the Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until the 4th century AD, when it weakened and disintegrated due to internal rebellion, eventually succumbing to the rising power of Axum.

UNIT DESCRIPTIONS

INFANTRY

Archers formed the basic core of Nubian armies that challenged Egypt for control over parts of the Nile valley, and then conquered Egypt in the 8th century BC, and confronted the troops of the Assyrian empire. Nubia was the “Land of the Bow”. “Land of the Bow” from the meaning of Ta-Seti, an ancient Egyptian term used to denote Nubia for thousands of years in antiquity. Nubian archers mostly used one-piece bows ranging from six to seven feet long, with a powerful draw strength that many of the archers used their feet to bend their bows. The bows were fabricated from seasoned palm wood, with the arrows made of cane. Arrows were sometimes poisoned.

UNIT TEMPLATES

Template Specific Name Generic Name
kush_infantry_archer_a.xml Pdty Nhsyw Nubian Archer (Advanced)
kush_infantry_archer_b.xml Pdty Nhsyw Nubian Archer (Basic)
kush_infantry_archer_e.xml Pdty Nhsyw Nubian Archer (Elite)
kush_infantry_clubman_a.xml nhw Noba Nuba Clubman (Advanced)
kush_infantry_clubman_b.xml nhw Noba Nuba Clubman (Basic)
kush_infantry_clubman_e.xml nhw Noba Nuba Clubman (Elite)
kush_infantry_javelinist_merc_a.xml nhw ‘h3w Noba Nuba Skirmisher (Advanced)
kush_infantry_javelinist_merc_b.xml nhw ‘h3w Noba Nuba Skirmisher (Basic)
kush_infantry_javelinist_merc_e.xml nhw ‘h3w Noba Nuba Skirmisher (Elite)
kush_infantry_pikeman_a.xml si3wrd Meroitic Pikeman (Advanced)
kush_infantry_pikeman_b.xml si3wrd Meroitic Pikeman (Basic)
kush_infantry_pikeman_e.xml si3wrd Meroitic Pikeman (Elite)
kush_infantry_spearman_a.xml iry-rdwy Nhsyw Nubian Spearman (Advanced)
kush_infantry_spearman_b.xml iry-rdwy Nhsyw Nubian Spearman (Basic)
kush_infantry_spearman_e.xml iry-rdwy Nhsyw Nubian Spearman (Elite)
kush_infantry_swordsman_a.xml knw hps Meroitic Swordsman (Advanced)
kush_infantry_swordsman_b.xml knw hps Meroitic Swordsman (Basic)
kush_infantry_swordsman_e.xml knw hps Meroitic Swordsman (Elite)

Nubian Archer

Nuba Clubman

Meroitic Pikeman

Nubian Spearman

Meriotic Swordsman

Nuba Skirmisher

CAVALRY

While the bulk of Kushite armies were the infantry archers, Nubia’s elite warriors of the time loosed their arrows from horseback and employed thumb rings to increase the force and accuracy of their shots.

CAVALRY UNIT TEMPLATES

Template Specific Name Generic Name
kush_cavalry_javelinist_a.xml iry hr ssmwtt Napatan Light Cavalry (Advanced)
kush_cavalry_javelinist_b.xml iry hr ssmwtt Napatan Light Cavalry (Basic)
kush_cavalry_javelinist_e.xml iry hr ssmwtt Napatan Light Cavalry (Elite)
kush_cavalry_javelinist_merc_a.xml nhw Bulahau gml Blemmye Desert Raider (Advanced)
kush_cavalry_javelinist_merc_b.xml nhw Bulahau gml Blemmye Desert Raider (Basic)
kush_cavalry_javelinist_merc_e.xml nhw Bulahau gml Blemmye Desert Raider (Elite)
kush_cavalry_spearman_a.xml Htr Meroitic Heavy Cavalry (Advanced)
kush_cavalry_spearman_b.xml Htr Meroitic Heavy Cavalry (Basic)
kush_cavalry_spearman_e.xml Htr Meroitic Heavy Cavalry (Elite)

Napatan Light Cavalry

Blemmye Desert Raider

Meriotic Heavy Cavalry

SUPPORT UNITS

In Nubia, a matrilineal society, women played a key role, almost unheard of in the ancient world. They participated in governance of the kingdom. The innovation of female rulers represents something not seen in any other major civilization. This was opposed to Egypt, where a few women exercised power as an exception to the rule not as a norm. As a show of how important females were in this joint rule, one of the largest pyramids built for the rulers of Kush was for Queen Shanakdakheto (170-150 B.C.E.), a woman.

SUPPORT UNIT TEMPLATES

Template Specific Name Generic Name
kush_support_female_citizen.xml Shmt Kushite Woman
kush_support_female_citizen_house.xml Shmt Kushite Woman
kush_support_healer_a.xml w’b nsw Priest (Advanced)
kush_support_healer_b.xml w’b nsw Priest (Basic)
kush_support_healer_e.xml w’b nsw Priest (Elite)
kush_support_trader.xml rmt sbt Nilotic Merchant

Kushite Woman

Research has discovered that 90% of the bones of ancient Kushites examined from skeletons from the 350 – 550 AD contain traces of the antibiotic tetracycline, including those of 24-month-old infants. Additionally all the bones that were examined were infection free. The Egyptians had a vast knowledge of the human body and were well known for their strong and effective medicines that were said to be to cure any affliction known to man at the time. Based on the research findings, it is likely that the healers of Kush had learned some of these practices.

Priest

The Kushites were known for their mining of minerals and high-quality stone for trade. The Kushites also introduced and developed iron metallurgy to the region. Additionally, this region of Africa also produced more gold than anywhere in the world at that time. As middlemen, Kushite traders passed along ivory, ebony, incense, and other exotic goods from the South to the Egyptians who then traded with other Mediterranean peoples. Kerma, strategically located on the Nile River, controlled the trade routes from the south of Kush to Egypt in the north. This role as a trade middleman influenced the relationship between Egypt and Kush.

Nilotic Merchant

The proud ancient Black African civilization of Kush settled along the upper reaches of the Nile. Kush resided in the gold and iron center of the ancient world. It relied on trade as the main source of income and supply. It was also a major exporter of such rare sought after commodities spices and incense. The Kush merchant navy was a major presence and traded throughout the Mediterranean sea, even as far away as India. Information on the Kushite is very scare, but indications point to military vessels being very similar to Egyptian vessels.\

Template Specific Name Generic Name
kush_ship_bireme.xml Light Warship Light Warship
kush_ship_fishing.xml Wh’-rmw Fishing Boat
kush_ship_merchant.xml D3y sbt Nile Trading Barge
kush_ship_trireme.xml shry ‘3 Ptolemaic Mercenary Trireme

Fishing Boat

Nile Trading Barge

Light Warship

Ptolemaic Mercenary Trireme

The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately meters, and the beam was 3.5 meters. The top speed of a Trireme was approximately 11.5 knots. The Trireme could accelerate much faster than a Bireme and was much more maneuverable. This gave the Trireme an advantage in combat, where higher speed and maneuverability meant a better chance of victory.

SIEGE UNITS

SIEGE UNIT TEMPLATES

Template Specific Name Generic Name
kush_mechanical_siege_tower.xml iwn n ms Kushite Siege Tower

Kushite Siege Tower

When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom (Diod. xx.48).

CHAMPION UNITS

CHAMPION UNIT TEMPLATES

Template Specific Name Generic Name
kush_champion_cavalry.xml Htr Ms’ n mh-ib Noble Cavalry
kush_champion_elephant.xml Abore ‘h3 Meroitic War Elephant
kush_champion_infantry.xml Hry pdty Noble Archer
kush_champion_infantry_amun.xml rs ‘Imn Napatan Temple Guard
kush_champion_infantry_apedemak.xml rs ‘Iprmk Meroitic Temple Guard

Noble Cavalry

Meroitic War Elephant

Noble Archer

Napatan Temple Guard

Meroitic Temple Guard

KUSHITE HEROES

HERO UNIT TEMPLATES

Template Specific Name Generic Name
kush_hero_amanirenas.xml Amnirense qore li kdwe li Amanirenas
kush_hero_arakamani.xml ‘Irk.‘Imn Arakamani
kush_hero_harsiotef.xml Nastasen Ankhkhare Nastasen
kush_hero_nastasen.xml Nastasen Ankhkhare Nastasen

Amanirenas

Nastasen

Arakamani

NEW UNIT TRAITS

CIV CENTER UNITS

FORBIDDEN CLASSES

STRUCTURE DESCRIPTIONS

The Kushite civilization begins with the Village phase consisting of three structures: Civic Center as the center of the civilization, a Corral to raise herd animals for food, and a Dock to construct Naval vessels and to open sea trade. As the village progresses in size and technological advances it will move into the Town phase and more diverse structures will become available. The ultimate progress will advance the Town into the City phase which will allow the city to build all structures available to the civilization, including specific civilization unique structures.

The game does not advance through Ages, but rather through three phases of growth; Village, Town, and City. In the interests of reducing art workload, building models are not replaced with upgraded versions when a player advances from one phase to another. Therefore only one set of structure models is needed per civilization.

VILLAGE PHASE

VILLAGE STRUCTURE TEMPLATES

Template Specific Name Generic Name
kush_barracks.xml pr-ms’yw Barracks
kush_civil_centre.xml Pr-nsw Civic Center
kush_corral.xml ihy Corral
kush_dock.xml Mryt Dock
kush_farmstead.xml snwt Farmstead
kush_field.xml sht Field
kush_house.xml Pr House
kush_outpost.xml trtr Outpost
kush_sentry_tower.xml tsmt Sentry Tower
kush_storehouse.xml wd3t Storehouse
wallset_palisade.xml Palisade Wooden Wall
palisades_rocks_gate.xml Palisade Gate Wooden Gate

Kushites Civ Center

The main hub of your civilization. Typically the first building you have. Provides housing for a moderate amount of people, and you can create a selection of Citizen Soldiers as well as Female Citizens here. You can garrison a moderate amount of people for their protection and to heal them here as well. Garrisoned soldiers increase the rate of fire of this building. Resource dropsite for all resources.

Kushites Barracks

Trains all available Citizen Soldiers. You can also garrison units inside for their protection and healing. Research military improvements for infantry and cavalry.

In the ancient world there were not only warriors who were professional soldiers and had fighting as their job, there were also Citizen Soldiers who most of the time worked with something else (typically farming) and only sometimes picked up their weapons and went to war. In 0 A.D. we simulate this by having some units who can both do economical tasks (gather resources, build buildings, repair buildings) and fight. It is important to notice that advanced building can only be built by citizen soldiers.

Kushites Corral

Raise/train sheep here for an additional meat supply. Currently raising an animal delivers a return of double the invested food (and you might as well harvest it straight away?). Research improvements on meat gathering speed.

Kushites Dock

Trains ships. Resource dropsite for food. Research ship armor improvements.

Kushites Farmstead

Resource dropsite for food. Research farming improvements.

Kushites Field

Buildable food source, slower than other food sources (like animals and berries), but more reliable and useful later in the game when you've gathered all food from animals and fruits. Build near Farmsteads or Civic Centres to get food quicker (as the citizens won't have to walk as far when dropping off the food).

Kushites House

Provides housing. Adds 5 or 10 to the maximum population, depending on the civilization.

Kushites Outpost

Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants

Kushites Storehouse

Resources and building materials were kept in warehouses.

Kushites Palisade Wall

A cheap, quick defensive structure constructed with sharpened tree trunks

Kushites Palisade Gate

Kushites Sentry Tower

TOWN PHASE SPECIFIC <== Note: New structures available in the Town phase. Town Phase includes all village structures.

TOWN STRUCTURE TEMPLATES

Template Specific Name Generic Name
kush_blacksmith.xml hmw h’y n r3-‘ Blacksmith
kush_blemmye_camp.xml Blemmye Camp Blemmye Camp
kush_civil_centre.xml Pr-nsw Civic Center
kush_defense_tower.xml tsmt ‘3 Defense Tower
kush_market.xml Pr-sbt Market
kush_nuba_village.xml Nuba Village Nuba Village
kush_pyramid.xml mr ‘3 Kushite Pyramid
kush_pyramid_small.xml mr ` Small Pyramid
kush_temple.xml Pr-‘Iprmk Temple of Apedemak
kush_wall_gate.xml ’ryt City Gate
kush_wall_long.xml sbty Stone Wall
kush_wall_medium.xml sbty Stone Wall
kush_wall_short.xml sbty Stone Wall
kush_wall_tower.xml s3wt Wall Turret
kush_wallset_stone.xml sbty Stone Wall

Civic Center

The Town phase ushers in the first availability to create Town centers in other parts of the map. Not already belonging to another civilization. It provides the establishment of another territory for your civilization. Provides housing for a moderate amount of people, and you can create a selection of Citizen Soldiers as well as Female Citizens here. You can garrison a moderate amount of people for their protection and to heal them here as well. Garrisoned soldiers increase the rate of fire of this building. It also provides a resource dropsite for all resources.

Kushites Blacksmith

Research weapons and armor improvements.

Kushites Blemmye Camp

Trains Blemmye Desert Raiders and also researches Expertise in War.

Kushites Defense Tower

Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.

Kushites Market

Trains trader. Research trader armor improvements.

Kushites Nuba Village

Trains the Nuba Clubman and Nuba Hunter and also researches Expertise in War

Kushites Small Pyramid

Kushites Stone Wall

Kushites Temple of Apedemak

Trains healer. Garrison units are healed faster than in other buildings. Research healing improvements for healers and units garrison inside temples.

Kushites Wall Turret

Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.

Kushites City Gate

CITY PHASE SPECIFIC <== Note: New structures available in the City phase. City Phase includes all Village and Town structures.

CITY STRUCTURE TEMPLATES

Template Specific Name Generic Name
kush_fortress.xml Htm Fortress
kush_pyramid_large.xml mr ‘3 Large Pyramid
kush_temple_amun.xml Pr-‘Imn Grand Temple of Amun
kush_wonder.xml Mnw nht Wonder

Kushites Fortress

Trains siege weapons, champions and heroes (with a few exceptions, see below). Fires at nearby enemies, garrison units within for a quicker rate of fire, as well as for their protection and healing. Research improvements to siege equipment and sometimes improvements to soldiers.

Kushites Large Pyramid

This structure is used to research Monumental Architecture.

Kushites Grand Temple of Amun

This structure is used to train priests to heal troops. It also trains Napatan Temple Guards and researches unique technologies. Troops that are garrisoned in the temple heal at a faster rate.

Kushites Wonder This building is used to bring glory to the civilization and also add large tracts of land to the empire. Additionally, it researches Glorious Expansion.

SPECIAL STRUCTURES

SPECIAL STRUCTURE TEMPLATES

Template Specific Name Generic Name
kush_pyramid.xml mr ‘3 Kushite Pyramid
kush_pyramid_large.xml mr ‘3 Large Pyramid
kush_pyramid_small.xml mr Small Pyramid
kush_temple.xmll Pr-‘Iprmk Temple of Apedemak
kush_temple_amun.xml Pr-‘Imn Grand Temple of Amun

Kushites Large Pyramid

Kushites Small Pyramid

Kushites Grand Temple of Amun

Kushites Temple of Apedemak

WONDER

WONDER UNIT TEMPLATE

Template Specific Name Generic Name
kush_wonder.xml Mnw nht Wonder

Kushites Wonder

This building is used to bring glory to the civilization and also add large tracts of land to the empire. Additionally, it researches Glorious Expansion.

NEW STRUCTURE TRAITS

None.

FORBIDDEN STRUCTURES

None.

CIV BONUSES

TEAM BONUS

SPECIAL TECHNOLOGIES