#include <vulkan.h>
◆ meshShader
| VkBool32 VkPhysicalDeviceMeshShaderFeaturesEXT::meshShader |
◆ meshShaderQueries
| VkBool32 VkPhysicalDeviceMeshShaderFeaturesEXT::meshShaderQueries |
◆ multiviewMeshShader
| VkBool32 VkPhysicalDeviceMeshShaderFeaturesEXT::multiviewMeshShader |
◆ pNext
| void* VkPhysicalDeviceMeshShaderFeaturesEXT::pNext |
◆ primitiveFragmentShadingRateMeshShader
| VkBool32 VkPhysicalDeviceMeshShaderFeaturesEXT::primitiveFragmentShadingRateMeshShader |
◆ sType
◆ taskShader
| VkBool32 VkPhysicalDeviceMeshShaderFeaturesEXT::taskShader |
The documentation for this struct was generated from the following file:
- /home/docker/jenkins/workspace/technical-docs/source/third_party/glad/include/glad/vulkan.h