#include <vulkan.h>
◆ descriptorBindingPartiallyBound
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingPartiallyBound |
◆ descriptorBindingSampledImageUpdateAfterBind
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingSampledImageUpdateAfterBind |
◆ descriptorBindingStorageBufferUpdateAfterBind
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingStorageBufferUpdateAfterBind |
◆ descriptorBindingStorageImageUpdateAfterBind
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingStorageImageUpdateAfterBind |
◆ descriptorBindingStorageTexelBufferUpdateAfterBind
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingStorageTexelBufferUpdateAfterBind |
◆ descriptorBindingUniformBufferUpdateAfterBind
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingUniformBufferUpdateAfterBind |
◆ descriptorBindingUniformTexelBufferUpdateAfterBind
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingUniformTexelBufferUpdateAfterBind |
◆ descriptorBindingUpdateUnusedWhilePending
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingUpdateUnusedWhilePending |
◆ descriptorBindingVariableDescriptorCount
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingVariableDescriptorCount |
◆ pNext
void* VkPhysicalDeviceDescriptorIndexingFeatures::pNext |
◆ runtimeDescriptorArray
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::runtimeDescriptorArray |
◆ shaderInputAttachmentArrayDynamicIndexing
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::shaderInputAttachmentArrayDynamicIndexing |
◆ shaderInputAttachmentArrayNonUniformIndexing
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::shaderInputAttachmentArrayNonUniformIndexing |
◆ shaderSampledImageArrayNonUniformIndexing
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::shaderSampledImageArrayNonUniformIndexing |
◆ shaderStorageBufferArrayNonUniformIndexing
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::shaderStorageBufferArrayNonUniformIndexing |
◆ shaderStorageImageArrayNonUniformIndexing
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::shaderStorageImageArrayNonUniformIndexing |
◆ shaderStorageTexelBufferArrayDynamicIndexing
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::shaderStorageTexelBufferArrayDynamicIndexing |
◆ shaderStorageTexelBufferArrayNonUniformIndexing
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::shaderStorageTexelBufferArrayNonUniformIndexing |
◆ shaderUniformBufferArrayNonUniformIndexing
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::shaderUniformBufferArrayNonUniformIndexing |
◆ shaderUniformTexelBufferArrayDynamicIndexing
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::shaderUniformTexelBufferArrayDynamicIndexing |
◆ shaderUniformTexelBufferArrayNonUniformIndexing
VkBool32 VkPhysicalDeviceDescriptorIndexingFeatures::shaderUniformTexelBufferArrayNonUniformIndexing |
◆ sType
The documentation for this struct was generated from the following file:
- /home/docker/jenkins/workspace/technical-docs/source/third_party/glad/include/glad/vulkan.h