![]() |
Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
|
A CGUISprite is actually a collage of several real sprites, this struct represents is such real sprite. More...
#include <CGUISprite.h>

Public Member Functions | |
| NONCOPYABLE (SGUIImage) | |
| SGUIImage () | |
Public Attributes | |
| VfsPath | m_TextureName |
| CGUISize | m_Size |
| CGUISize | m_TextureSize |
| CRect | m_TexturePlacementInFile |
| float | m_FixedHAspectRatio |
| If non-zero, then the image's width will be adjusted when rendering so that the width:height ratio equals this value. More... | |
| bool | m_RoundCoordinates |
| If true, the image's coordinates will be rounded to integer pixels when rendering, to avoid blurry filtering. More... | |
| Renderer::Backend::Sampler::AddressMode | m_AddressMode |
| Texture address mode (REPEAT, CLAMP_TO_EDGE, etc). More... | |
| std::shared_ptr< SGUIImageEffects > | m_Effects |
| CGUIColor | m_BackColor |
A CGUISprite is actually a collage of several real sprites, this struct represents is such real sprite.
|
inline |
| SGUIImage::NONCOPYABLE | ( | SGUIImage | ) |
| Renderer::Backend::Sampler::AddressMode SGUIImage::m_AddressMode |
Texture address mode (REPEAT, CLAMP_TO_EDGE, etc).
| CGUIColor SGUIImage::m_BackColor |
| std::shared_ptr<SGUIImageEffects> SGUIImage::m_Effects |
| float SGUIImage::m_FixedHAspectRatio |
If non-zero, then the image's width will be adjusted when rendering so that the width:height ratio equals this value.
| bool SGUIImage::m_RoundCoordinates |
If true, the image's coordinates will be rounded to integer pixels when rendering, to avoid blurry filtering.
| CGUISize SGUIImage::m_Size |
| VfsPath SGUIImage::m_TextureName |
| CRect SGUIImage::m_TexturePlacementInFile |
| CGUISize SGUIImage::m_TextureSize |