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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Terrain decal definition. More...
#include <Decal.h>

Public Member Functions | |
| SDecal (const CMaterial &material, float sizeX, float sizeZ, float angle, float offsetX, float offsetZ, bool floating) | |
Public Attributes | |
| CMaterial | m_Material |
| float | m_SizeX |
| float | m_SizeZ |
| float | m_Angle |
| float | m_OffsetX |
| float | m_OffsetZ |
| bool | m_Floating |
Terrain decal definition.
Decals are rectangular textures that are projected vertically downwards onto the terrain.
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inline |
| float SDecal::m_Angle |
| bool SDecal::m_Floating |
| CMaterial SDecal::m_Material |
| float SDecal::m_OffsetX |
| float SDecal::m_OffsetZ |
| float SDecal::m_SizeX |
| float SDecal::m_SizeZ |