Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Terrain decal definition. More...
#include <Decal.h>
Public Member Functions | |
SDecal (const CMaterial &material, float sizeX, float sizeZ, float angle, float offsetX, float offsetZ, bool floating) | |
Public Attributes | |
CMaterial | m_Material |
float | m_SizeX |
float | m_SizeZ |
float | m_Angle |
float | m_OffsetX |
float | m_OffsetZ |
bool | m_Floating |
Terrain decal definition.
Decals are rectangular textures that are projected vertically downwards onto the terrain.
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inline |
float SDecal::m_Angle |
bool SDecal::m_Floating |
CMaterial SDecal::m_Material |
float SDecal::m_OffsetX |
float SDecal::m_OffsetZ |
float SDecal::m_SizeX |
float SDecal::m_SizeZ |