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Renderer::Backend::ITexture::Usage Struct Reference

#include <ITexture.h>

Static Public Attributes

static constexpr uint32_t TRANSFER_SRC = 1u << 0u
 
static constexpr uint32_t TRANSFER_DST = 1u << 1u
 
static constexpr uint32_t SAMPLED = 1u << 2u
 
static constexpr uint32_t COLOR_ATTACHMENT = 1u << 3u
 
static constexpr uint32_t DEPTH_STENCIL_ATTACHMENT = 1u << 4u
 
static constexpr uint32_t STORAGE = 1u << 5u
 

Member Data Documentation

◆ COLOR_ATTACHMENT

constexpr uint32_t Renderer::Backend::ITexture::Usage::COLOR_ATTACHMENT = 1u << 3u
staticconstexpr

◆ DEPTH_STENCIL_ATTACHMENT

constexpr uint32_t Renderer::Backend::ITexture::Usage::DEPTH_STENCIL_ATTACHMENT = 1u << 4u
staticconstexpr

◆ SAMPLED

constexpr uint32_t Renderer::Backend::ITexture::Usage::SAMPLED = 1u << 2u
staticconstexpr

◆ STORAGE

constexpr uint32_t Renderer::Backend::ITexture::Usage::STORAGE = 1u << 5u
staticconstexpr

◆ TRANSFER_DST

constexpr uint32_t Renderer::Backend::ITexture::Usage::TRANSFER_DST = 1u << 1u
staticconstexpr

◆ TRANSFER_SRC

constexpr uint32_t Renderer::Backend::ITexture::Usage::TRANSFER_SRC = 1u << 0u
staticconstexpr

The documentation for this struct was generated from the following file: