Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include <NetHost.h>
Public Attributes | |
bool | m_Enabled |
Whether the player is currently connected and active. More... | |
CStrW | m_Name |
Player name. More... | |
i32 | m_PlayerID |
The player that the given host controls, or -1 if none (observer) More... | |
u8 | m_Status |
Status - Ready or not: 0 for not ready, 1 for ready, 2 to stay ready. More... | |
bool PlayerAssignment::m_Enabled |
Whether the player is currently connected and active.
(We retain information on disconnected players to support rejoining, but don't transmit these to other clients.)
CStrW PlayerAssignment::m_Name |
Player name.
i32 PlayerAssignment::m_PlayerID |
The player that the given host controls, or -1 if none (observer)
u8 PlayerAssignment::m_Status |
Status - Ready or not: 0 for not ready, 1 for ready, 2 to stay ready.