#include <Model.h>
◆ m_Hidden
bool CModel::Prop::m_Hidden {false} |
Should this prop be temporarily removed from rendering?
◆ m_MaxHeight
float CModel::Prop::m_MaxHeight {0.0f} |
◆ m_MinHeight
float CModel::Prop::m_MinHeight {0.0f} |
◆ m_Model
Pointer to the model associated with this prop.
Note that the transform matrix held by this model is the full object-to-world space transform, taking into account all parent model positioning (see CModel::ValidatePosition for positioning logic).
- See also
- CModel::ValidatePosition
◆ m_ObjectEntry
◆ m_Point
Location of the prop point within its parent model, relative to either a bone in the parent model or to the parent model's origin.
See the documentation for SPropPoint for more details.
- See also
- SPropPoint
◆ m_Selectable
bool CModel::Prop::m_Selectable {true} |
The documentation for this struct was generated from the following file:
- /home/docker/jenkins/workspace/technical-docs/source/graphics/Model.h