A text call to the CRenderer.
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#include <CGUIText.h>
A text call to the CRenderer.
◆ STextCall()
CGUIText::STextCall::STextCall |
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| ) |
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inline |
◆ MOVABLE()
◆ NONCOPYABLE()
CGUIText::STextCall::NONCOPYABLE |
( |
STextCall |
| ) |
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◆ m_Bold
bool CGUIText::STextCall::m_Bold |
◆ m_Color
◆ m_Font
◆ m_Italic
bool CGUIText::STextCall::m_Italic |
◆ m_Pos
◆ m_pSpriteCall
std::list<SSpriteCall>::pointer CGUIText::STextCall::m_pSpriteCall |
IF an icon, then this is not nullptr.
◆ m_Size
CSize2D CGUIText::STextCall::m_Size |
◆ m_String
CStrW CGUIText::STextCall::m_String |
The string that is suppose to be rendered.
◆ m_Tooltip
CStrW CGUIText::STextCall::m_Tooltip |
◆ m_Underlined
bool CGUIText::STextCall::m_Underlined |
◆ m_UseCustomColor
bool CGUIText::STextCall::m_UseCustomColor |
Use custom color? If true then m_Color is used, else the color inputted will be used.
The documentation for this struct was generated from the following file:
- /home/docker/jenkins/workspace/technical-docs/source/gui/CGUIText.h