#include <CCmpUnitMotionManager.h>
◆ MotionState()
◆ angle
fixed CCmpUnitMotionManager::MotionState::angle |
◆ cmpPosition
ICmpPosition* CCmpUnitMotionManager::MotionState::cmpPosition |
◆ cmpUnitMotion
◆ controlGroup
◆ ignore
bool CCmpUnitMotionManager::MotionState::ignore = false |
◆ initialAngle
fixed CCmpUnitMotionManager::MotionState::initialAngle |
◆ initialPos
◆ isMoving
bool CCmpUnitMotionManager::MotionState::isMoving = false |
◆ needUpdate
bool CCmpUnitMotionManager::MotionState::needUpdate = false |
◆ pos
◆ push
◆ pushingPressure
uint8_t CCmpUnitMotionManager::MotionState::pushingPressure = 0 |
◆ speed
fixed CCmpUnitMotionManager::MotionState::speed |
◆ wasObstructed
bool CCmpUnitMotionManager::MotionState::wasObstructed = false |
◆ wentStraight
bool CCmpUnitMotionManager::MotionState::wentStraight = false |
The documentation for this struct was generated from the following files: