Pyrogenesis
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Pyrogenesis, a RTS Engine
precompiled.h
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/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "
lib/precompiled.h
"
// common precompiled header
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// "engine"-specific PCH:
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#if CONFIG_ENABLE_PCH
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#include "
ps/CStr.h
"
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#include "
ps/Errors.h
"
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#include "
lib/file/vfs/vfs_path.h
"
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#include "
lib/file/vfs/vfs_util.h
"
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#include "
scriptinterface/ScriptTypes.h
"
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#endif
// CONFIG_ENABLE_PCH
CStr.h
Errors.h
ScriptTypes.h
precompiled.h
vfs_path.h
vfs_util.h
source
pch
engine
precompiled.h
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