Pyrogenesis trunk
Entity.h
Go to the documentation of this file.
1/* Copyright (C) 2015 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_RMS_ENTITY
19#define INCLUDED_RMS_ENTITY
20
21#include "maths/FixedVector3D.h"
22
23// Struct for parsing random map data
24struct Entity
25{
26 std::wstring templateName;
31};
32
33#endif
Definition: FixedVector3D.h:25
Definition: Entity.h:25
u16 playerID
Definition: Entity.h:28
CFixedVector3D rotation
Definition: Entity.h:30
u16 entityID
Definition: Entity.h:27
std::wstring templateName
Definition: Entity.h:26
CFixedVector3D position
Definition: Entity.h:29
uint16_t u16
Definition: types.h:38