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This is the complete list of members for Renderer::Backend::IDeviceCommandContext, including all inherited members.
As() | Renderer::Backend::IDeviceObject< IDeviceCommandContext > | inline |
BeginComputePass()=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
BeginFramebufferPass(IFramebuffer *framebuffer)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
BeginPass()=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
BeginScopedLabel(const char *name)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
BlitFramebuffer(IFramebuffer *sourceFramebuffer, IFramebuffer *destinationFramebuffer, const Rect &sourceRegion, const Rect &destinationRegion, const Sampler::Filter filter)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
ClearFramebuffer(const bool color, const bool depth, const bool stencil)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
Dispatch(const uint32_t groupCountX, const uint32_t groupCountY, const uint32_t groupCountZ)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
Draw(const uint32_t firstVertex, const uint32_t vertexCount)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
DrawIndexed(const uint32_t firstIndex, const uint32_t indexCount, const int32_t vertexOffset)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
DrawIndexedInRange(const uint32_t firstIndex, const uint32_t indexCount, const uint32_t start, const uint32_t end)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
DrawIndexedInstanced(const uint32_t firstIndex, const uint32_t indexCount, const uint32_t firstInstance, const uint32_t instanceCount, const int32_t vertexOffset)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
DrawInstanced(const uint32_t firstVertex, const uint32_t vertexCount, const uint32_t firstInstance, const uint32_t instanceCount)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
EndComputePass()=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
EndFramebufferPass()=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
EndPass()=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
EndScopedLabel()=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
Flush()=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
GetDevice()=0 | Renderer::Backend::IDeviceObject< IDeviceCommandContext > | pure virtual |
ReadbackFramebufferSync(const uint32_t x, const uint32_t y, const uint32_t width, const uint32_t height, void *data)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
ResolveFramebuffer(IFramebuffer *sourceFramebuffer, IFramebuffer *destinationFramebuffer)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetComputePipelineState(IComputePipelineState *pipelineState)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetGraphicsPipelineState(IGraphicsPipelineState *pipelineState)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetIndexBuffer(IBuffer *buffer)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetIndexBufferData(const void *data, const uint32_t dataSize)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetScissors(const uint32_t scissorCount, const Rect *scissors)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetStorageTexture(const int32_t bindingSlot, ITexture *texture)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetTexture(const int32_t bindingSlot, ITexture *texture)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetUniform(const int32_t bindingSlot, const float value)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetUniform(const int32_t bindingSlot, const float valueX, const float valueY)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetUniform(const int32_t bindingSlot, const float valueX, const float valueY, const float valueZ)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetUniform(const int32_t bindingSlot, const float valueX, const float valueY, const float valueZ, const float valueW)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetUniform(const int32_t bindingSlot, PS::span< const float > values)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetVertexBuffer(const uint32_t bindingSlot, IBuffer *buffer, const uint32_t offset)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetVertexBufferData(const uint32_t bindingSlot, const void *data, const uint32_t dataSize)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetVertexInputLayout(IVertexInputLayout *vertexInputLayout)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
SetViewports(const uint32_t viewportCount, const Rect *viewports)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
UploadBuffer(IBuffer *buffer, const void *data, const uint32_t dataSize)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
UploadBuffer(IBuffer *buffer, const UploadBufferFunction &uploadFunction)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
UploadBufferFunction typedef | Renderer::Backend::IDeviceCommandContext | |
UploadBufferRegion(IBuffer *buffer, const void *data, const uint32_t dataOffset, const uint32_t dataSize)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
UploadBufferRegion(IBuffer *buffer, const uint32_t dataOffset, const uint32_t dataSize, const UploadBufferFunction &uploadFunction)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
UploadTexture(ITexture *texture, const Format dataFormat, const void *data, const size_t dataSize, const uint32_t level=0, const uint32_t layer=0)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
UploadTextureRegion(ITexture *texture, const Format dataFormat, const void *data, const size_t dataSize, const uint32_t xOffset, const uint32_t yOffset, const uint32_t width, const uint32_t height, const uint32_t level=0, const uint32_t layer=0)=0 | Renderer::Backend::IDeviceCommandContext | pure virtual |
~IDeviceObject() | Renderer::Backend::IDeviceObject< IDeviceCommandContext > | inlinevirtual |