As() | Renderer::Backend::IDeviceObject< IShaderProgram > | inline |
AssertPointersBound() | Renderer::Backend::GL::CShaderProgram | |
attrib_id_t typedef | Renderer::Backend::GL::CShaderProgram | |
Bind(CShaderProgram *previousShaderProgram) override | Renderer::Backend::GL::CShaderProgramGLSL | inlinevirtual |
BindClientStates() | Renderer::Backend::GL::CShaderProgram | protected |
ColorPointer(const Renderer::Backend::Format format, GLsizei stride, const void *pointer) | Renderer::Backend::GL::CShaderProgram | protected |
Create(CDevice *device, const CStr &name, const CShaderDefines &baseDefines) | Renderer::Backend::GL::CShaderProgram | static |
CShaderProgram(int streamflags) | Renderer::Backend::GL::CShaderProgram | protected |
CShaderProgramGLSL(CDevice *device, const CStr &name, const VfsPath &programPath, PS::span< const std::tuple< VfsPath, GLenum > > shaderStages, const CShaderDefines &defines, const std::map< CStrIntern, int > &vertexAttribs, int streamflags) | Renderer::Backend::GL::CShaderProgramGLSL | inline |
GetBindingSlot(const CStrIntern name) const override | Renderer::Backend::GL::CShaderProgramGLSL | inlinevirtual |
GetDevice() override | Renderer::Backend::GL::CShaderProgramGLSL | inlinevirtual |
GetFileDependencies() const override | Renderer::Backend::GL::CShaderProgramGLSL | inlinevirtual |
GetTextureUnit(const int32_t bindingSlot) override | Renderer::Backend::GL::CShaderProgramGLSL | inlinevirtual |
IsStreamActive(const VertexAttributeStream stream) const | Renderer::Backend::GL::CShaderProgram | |
Link(const VfsPath &path) | Renderer::Backend::GL::CShaderProgramGLSL | inline |
m_ActiveVertexAttributes | Renderer::Backend::GL::CShaderProgramGLSL | private |
m_BindingSlots | Renderer::Backend::GL::CShaderProgramGLSL | private |
m_BindingSlotsMapping | Renderer::Backend::GL::CShaderProgramGLSL | private |
m_Device | Renderer::Backend::GL::CShaderProgramGLSL | private |
m_FileDependencies | Renderer::Backend::GL::CShaderProgramGLSL | private |
m_Name | Renderer::Backend::GL::CShaderProgramGLSL | private |
m_Program | Renderer::Backend::GL::CShaderProgramGLSL | private |
m_ShaderStages | Renderer::Backend::GL::CShaderProgramGLSL | private |
m_StreamFlags | Renderer::Backend::GL::CShaderProgram | protected |
m_ValidStreams | Renderer::Backend::GL::CShaderProgram | protected |
m_VertexAttribs | Renderer::Backend::GL::CShaderProgramGLSL | private |
NONCOPYABLE(CShaderProgram) | Renderer::Backend::GL::CShaderProgram | private |
NormalPointer(const Renderer::Backend::Format format, GLsizei stride, const void *pointer) | Renderer::Backend::GL::CShaderProgram | protected |
SetUniform(const int32_t bindingSlot, const float value) override | Renderer::Backend::GL::CShaderProgramGLSL | inlinevirtual |
SetUniform(const int32_t bindingSlot, const float valueX, const float valueY) override | Renderer::Backend::GL::CShaderProgramGLSL | inlinevirtual |
SetUniform(const int32_t bindingSlot, const float valueX, const float valueY, const float valueZ) override | Renderer::Backend::GL::CShaderProgramGLSL | inlinevirtual |
SetUniform(const int32_t bindingSlot, const float valueX, const float valueY, const float valueZ, const float valueW) override | Renderer::Backend::GL::CShaderProgramGLSL | inlinevirtual |
SetUniform(const int32_t bindingSlot, PS::span< const float > values) override | Renderer::Backend::GL::CShaderProgramGLSL | inlinevirtual |
TexCoordPointer(GLenum texture, const Renderer::Backend::Format format, GLsizei stride, const void *pointer) | Renderer::Backend::GL::CShaderProgram | protected |
Unbind() override | Renderer::Backend::GL::CShaderProgramGLSL | inlinevirtual |
UnbindClientStates() | Renderer::Backend::GL::CShaderProgram | protected |
VertexAttribPointer(const VertexAttributeStream stream, const Format format, const uint32_t offset, const uint32_t stride, const VertexAttributeRate rate, const void *data) override | Renderer::Backend::GL::CShaderProgramGLSL | inlinevirtual |
VertexPointer(const Renderer::Backend::Format format, GLsizei stride, const void *pointer) | Renderer::Backend::GL::CShaderProgram | protected |
~CShaderProgram() override | Renderer::Backend::GL::CShaderProgram | |
~CShaderProgramGLSL() override | Renderer::Backend::GL::CShaderProgramGLSL | inline |
~IDeviceObject() | Renderer::Backend::IDeviceObject< IShaderProgram > | inlinevirtual |