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Renderer::Backend::GL::CDeviceCommandContext Member List

This is the complete list of members for Renderer::Backend::GL::CDeviceCommandContext, including all inherited members.

As()Renderer::Backend::IDeviceObject< IDeviceCommandContext >inline
BeginComputePass() overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
BeginFramebufferPass(IFramebuffer *framebuffer) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
BeginPass() overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
BeginScopedLabel(const char *name) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
BindBuffer(const IBuffer::Type type, CBuffer *buffer)Renderer::Backend::GL::CDeviceCommandContextprivate
BindTexture(const uint32_t unit, const GLenum target, const GLuint handle)Renderer::Backend::GL::CDeviceCommandContextprivate
BlitFramebuffer(IFramebuffer *sourceFramebuffer, IFramebuffer *destinationFramebuffer, const Rect &sourceRegion, const Rect &destinationRegion, const Sampler::Filter filter) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
BoundBuffer typedefRenderer::Backend::GL::CDeviceCommandContextprivate
CDeviceRenderer::Backend::GL::CDeviceCommandContextfriend
CDeviceCommandContext(CDevice *device)Renderer::Backend::GL::CDeviceCommandContextprivate
ClearFramebuffer(const bool color, const bool depth, const bool stencil) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
Create(CDevice *device)Renderer::Backend::GL::CDeviceCommandContextprivatestatic
CTextureRenderer::Backend::GL::CDeviceCommandContextfriend
Dispatch(const uint32_t groupCountX, const uint32_t groupCountY, const uint32_t groupCountZ) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
Draw(const uint32_t firstVertex, const uint32_t vertexCount) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
DrawIndexed(const uint32_t firstIndex, const uint32_t indexCount, const int32_t vertexOffset) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
DrawIndexedInRange(const uint32_t firstIndex, const uint32_t indexCount, const uint32_t start, const uint32_t end) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
DrawIndexedInstanced(const uint32_t firstIndex, const uint32_t indexCount, const uint32_t firstInstance, const uint32_t instanceCount, const int32_t vertexOffset) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
DrawInstanced(const uint32_t firstVertex, const uint32_t vertexCount, const uint32_t firstInstance, const uint32_t instanceCount) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
EndComputePass() overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
EndFramebufferPass() overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
EndPass() overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
EndScopedLabel() overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
Flush() overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
GetDevice() overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
m_ActiveTextureUnitRenderer::Backend::GL::CDeviceCommandContextprivate
m_BoundBuffersRenderer::Backend::GL::CDeviceCommandContextprivate
m_BoundTexturesRenderer::Backend::GL::CDeviceCommandContextprivate
m_ComputePipelineStateDescRenderer::Backend::GL::CDeviceCommandContextprivate
m_DeviceRenderer::Backend::GL::CDeviceCommandContextprivate
m_FramebufferRenderer::Backend::GL::CDeviceCommandContextprivate
m_GraphicsPipelineStateDescRenderer::Backend::GL::CDeviceCommandContextprivate
m_IndexBufferRenderer::Backend::GL::CDeviceCommandContextprivate
m_IndexBufferDataRenderer::Backend::GL::CDeviceCommandContextprivate
m_InsideComputePassRenderer::Backend::GL::CDeviceCommandContextprivate
m_InsideFramebufferPassRenderer::Backend::GL::CDeviceCommandContextprivate
m_InsidePassRenderer::Backend::GL::CDeviceCommandContextprivate
m_ScissorCountRenderer::Backend::GL::CDeviceCommandContextprivate
m_ScissorsRenderer::Backend::GL::CDeviceCommandContextprivate
m_ScopedLabelDepthRenderer::Backend::GL::CDeviceCommandContextprivate
m_ShaderProgramRenderer::Backend::GL::CDeviceCommandContextprivate
m_VertexAttributeFormatRenderer::Backend::GL::CDeviceCommandContextprivate
m_VertexBufferRenderer::Backend::GL::CDeviceCommandContextprivate
OnTextureDestroy(CTexture *texture)Renderer::Backend::GL::CDeviceCommandContext
ReadbackFramebufferSync(const uint32_t x, const uint32_t y, const uint32_t width, const uint32_t height, void *data) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
ResetStates()Renderer::Backend::GL::CDeviceCommandContextprivate
ResolveFramebuffer(IFramebuffer *sourceFramebuffer, IFramebuffer *destinationFramebuffer) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetComputePipelineState(IComputePipelineState *pipelineState) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetGraphicsPipelineState(const SGraphicsPipelineStateDesc &pipelineState)Renderer::Backend::GL::CDeviceCommandContext
SetGraphicsPipelineState(IGraphicsPipelineState *pipelineState) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetGraphicsPipelineStateImpl(const SGraphicsPipelineStateDesc &pipelineStateDesc, const bool force)Renderer::Backend::GL::CDeviceCommandContextprivate
SetIndexBuffer(IBuffer *buffer) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetIndexBufferData(const void *data, const uint32_t dataSize) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetScissors(const uint32_t scissorCount, const Rect *scissors) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetStorageTexture(const int32_t bindingSlot, ITexture *texture) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetTexture(const int32_t bindingSlot, ITexture *texture) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetUniform(const int32_t bindingSlot, const float value) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetUniform(const int32_t bindingSlot, const float valueX, const float valueY) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetUniform(const int32_t bindingSlot, const float valueX, const float valueY, const float valueZ) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetUniform(const int32_t bindingSlot, const float valueX, const float valueY, const float valueZ, const float valueW) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetUniform(const int32_t bindingSlot, PS::span< const float > values) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetVertexBuffer(const uint32_t bindingSlot, IBuffer *buffer, const uint32_t offset) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetVertexBufferData(const uint32_t bindingSlot, const void *data, const uint32_t dataSize) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetVertexInputLayout(IVertexInputLayout *vertexInputLayout) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
SetViewports(const uint32_t viewportCount, const Rect *viewports) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
UploadBuffer(IBuffer *buffer, const void *data, const uint32_t dataSize) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
UploadBuffer(IBuffer *buffer, const UploadBufferFunction &uploadFunction) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
UploadBufferFunction typedefRenderer::Backend::GL::CDeviceCommandContext
UploadBufferRegion(IBuffer *buffer, const void *data, const uint32_t dataOffset, const uint32_t dataSize) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
UploadBufferRegion(IBuffer *buffer, const uint32_t dataOffset, const uint32_t dataSize, const UploadBufferFunction &uploadFunction) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
UploadTexture(ITexture *texture, const Format dataFormat, const void *data, const size_t dataSize, const uint32_t level=0, const uint32_t layer=0) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
UploadTextureRegion(ITexture *texture, const Format dataFormat, const void *data, const size_t dataSize, const uint32_t xOffset, const uint32_t yOffset, const uint32_t width, const uint32_t height, const uint32_t level=0, const uint32_t layer=0) overrideRenderer::Backend::GL::CDeviceCommandContextvirtual
~CDeviceCommandContext()Renderer::Backend::GL::CDeviceCommandContext
~IDeviceObject()Renderer::Backend::IDeviceObject< IDeviceCommandContext >inlinevirtual