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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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This is the complete list of members for CSceneRenderer, including all inherited members.
| BeginFrame() | CSceneRenderer | |
| ComputeReflectionCamera(CCamera &camera, const CBoundingBoxAligned &scissor) const | CSceneRenderer | protected |
| ComputeRefractionCamera(CCamera &camera, const CBoundingBoxAligned &scissor) const | CSceneRenderer | protected |
| CSceneRenderer(Renderer::Backend::IDevice *device) | CSceneRenderer | |
| CULL_DEFAULT enum value | CSceneRenderer | |
| CULL_MAX enum value | CSceneRenderer | |
| CULL_REFLECTIONS enum value | CSceneRenderer | |
| CULL_REFRACTIONS enum value | CSceneRenderer | |
| CULL_SHADOWS_CASCADE_0 enum value | CSceneRenderer | |
| CULL_SHADOWS_CASCADE_1 enum value | CSceneRenderer | |
| CULL_SHADOWS_CASCADE_2 enum value | CSceneRenderer | |
| CULL_SHADOWS_CASCADE_3 enum value | CSceneRenderer | |
| CULL_SILHOUETTE_CASTER enum value | CSceneRenderer | |
| CULL_SILHOUETTE_OCCLUDER enum value | CSceneRenderer | |
| CullGroup enum name | CSceneRenderer | |
| DisplayFrustum() | CSceneRenderer | protected |
| EndFrame() | CSceneRenderer | |
| GetCullCamera() const | CSceneRenderer | inline |
| GetLightEnv() | CSceneRenderer | inline |
| GetMaterialManager() | CSceneRenderer | |
| GetModelRenderMode() const | CSceneRenderer | inline |
| GetOverlayRenderMode() const | CSceneRenderer | inline |
| GetParticleManager() | CSceneRenderer | |
| GetScene() | CSceneRenderer | |
| GetShadowMap() | CSceneRenderer | |
| GetSkyManager() | CSceneRenderer | |
| GetTerrainRenderer() | CSceneRenderer | |
| GetTerrainRenderMode() const | CSceneRenderer | inline |
| GetViewCamera() const | CSceneRenderer | inline |
| GetWaterManager() | CSceneRenderer | |
| GetWaterRenderMode() const | CSceneRenderer | inline |
| Initialize() | CSceneRenderer | |
| m | CSceneRenderer | protected |
| m_CullCamera | CSceneRenderer | protected |
| m_CurrentCullGroup | CSceneRenderer | protected |
| m_CurrentScene | CSceneRenderer | protected |
| m_DisplayTerrainPriorities | CSceneRenderer | protected |
| m_LightEnv | CSceneRenderer | protected |
| m_ModelRenderMode | CSceneRenderer | protected |
| m_OverlayRenderMode | CSceneRenderer | protected |
| m_TerrainRenderMode | CSceneRenderer | protected |
| m_ViewCamera | CSceneRenderer | protected |
| m_WaterRenderMode | CSceneRenderer | protected |
| m_WaterScissor | CSceneRenderer | protected |
| MakeShadersDirty() | CSceneRenderer | |
| PrepareScene(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, Scene &scene) | CSceneRenderer | |
| PrepareSubmissions(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CBoundingBoxAligned &waterScissor) | CSceneRenderer | protected |
| ReloadShaders(Renderer::Backend::IDevice *device) | CSceneRenderer | |
| RenderModels(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CShaderDefines &context, int cullGroup) | CSceneRenderer | protected |
| RenderParticles(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, int cullGroup) | CSceneRenderer | protected |
| RenderPatches(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CShaderDefines &context, int cullGroup) | CSceneRenderer | protected |
| RenderReflections(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CShaderDefines &context, const CBoundingBoxAligned &scissor) | CSceneRenderer | protected |
| RenderRefractions(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CShaderDefines &context, const CBoundingBoxAligned &scissor) | CSceneRenderer | protected |
| RenderScene(Renderer::Backend::IDeviceCommandContext *deviceCommandContext) | CSceneRenderer | |
| RenderSceneOverlays(Renderer::Backend::IDeviceCommandContext *deviceCommandContext) | CSceneRenderer | |
| RenderShadowMap(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CShaderDefines &context) | CSceneRenderer | protected |
| RenderSilhouettes(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CShaderDefines &context) | CSceneRenderer | protected |
| RenderSubmissions(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CBoundingBoxAligned &waterScissor) | CSceneRenderer | protected |
| RenderTextOverlays(CCanvas2D &canvas) | CSceneRenderer | |
| RenderTransparentModels(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CShaderDefines &context, int cullGroup, ETransparentMode transparentMode) | CSceneRenderer | protected |
| ResetState() | CSceneRenderer | |
| Resize(int width, int height) | CSceneRenderer | |
| SetDisplayTerrainPriorities(bool enabled) | CSceneRenderer | inline |
| SetLightEnv(CLightEnv *lightenv) | CSceneRenderer | inline |
| SetModelRenderMode(ERenderMode mode) | CSceneRenderer | inline |
| SetObliqueFrustumClipping(CCamera &camera, const CVector4D &clipPlane) const | CSceneRenderer | protected |
| SetOverlayRenderMode(ERenderMode mode) | CSceneRenderer | inline |
| SetSceneCamera(const CCamera &viewCamera, const CCamera &cullCamera) | CSceneRenderer | |
| SetSimulation(CSimulation2 *simulation) | CSceneRenderer | |
| SetTerrainRenderMode(ERenderMode mode) | CSceneRenderer | inline |
| SetViewCamera(const CCamera &camera) | CSceneRenderer | inline |
| SetWaterRenderMode(ERenderMode mode) | CSceneRenderer | inline |
| Submit(CPatch *patch) override | CSceneRenderer | protectedvirtual |
| Submit(SOverlayLine *overlay) override | CSceneRenderer | protectedvirtual |
| Submit(SOverlayTexturedLine *overlay) override | CSceneRenderer | protectedvirtual |
| Submit(SOverlaySprite *overlay) override | CSceneRenderer | protectedvirtual |
| Submit(SOverlayQuad *overlay) override | CSceneRenderer | protectedvirtual |
| Submit(CModelDecal *decal) override | CSceneRenderer | protectedvirtual |
| Submit(CParticleEmitter *emitter) override | CSceneRenderer | protectedvirtual |
| Submit(SOverlaySphere *overlay) override | CSceneRenderer | protectedvirtual |
| SubmitNonRecursive(CModel *model) override | CSceneRenderer | protectedvirtual |
| SubmitRecursive(CModelAbstract *model) | SceneCollector | virtual |
| ~CSceneRenderer() | CSceneRenderer | |
| ~SceneCollector() | SceneCollector | inlinevirtual |