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CNetMessage Class Reference

The base class for all network messages exchanged within the game. More...

#include <NetMessage.h>

Inheritance diagram for CNetMessage:
Collaboration diagram for CNetMessage:

Public Member Functions

 CNetMessage ()
 
 CNetMessage (NetMessageType type)
 
virtual ~CNetMessage ()
 
NetMessageType GetType () const
 Retrieves the message type. More...
 
virtual u8Serialize (u8 *pBuffer) const
 Serialize the message into the specified buffer parameter. More...
 
virtual const u8Deserialize (const u8 *pStart, const u8 *pEnd)
 Deserializes the message from the specified buffer. More...
 
virtual size_t GetSerializedLength () const
 Retrieves the size in bytes of the serialized message. More...
 
virtual CStr ToString () const
 Returns a string representation for the message. More...
 
- Public Member Functions inherited from ISerializable
virtual ~ISerializable ()
 
virtual size_t GetSerializedLength () const =0
 Return the length of the serialized form of this object. More...
 
virtual u8Serialize (u8 *buffer) const =0
 Serialize the object into the passed buffer. More...
 
virtual const u8Deserialize (const u8 *buffer, const u8 *end)=0
 Deserialize the object (i.e. More...
 

Private Attributes

NetMessageType m_Type
 

Friends

class CNetSession
 

Detailed Description

The base class for all network messages exchanged within the game.

Constructor & Destructor Documentation

◆ CNetMessage() [1/2]

CNetMessage::CNetMessage ( )

◆ CNetMessage() [2/2]

CNetMessage::CNetMessage ( NetMessageType  type)

◆ ~CNetMessage()

CNetMessage::~CNetMessage ( )
virtual

Member Function Documentation

◆ Deserialize()

const u8 * CNetMessage::Deserialize ( const u8 pStart,
const u8 pEnd 
)
virtual

Deserializes the message from the specified buffer.

Parameters
pStartMessage start within the serialized buffer
pEndMessage end within the serialized buffer
Returns
The position in the buffer right after the message or NULL if an error occurred

Implements ISerializable.

Reimplemented in CSimulationMessage, and CGameSetupMessage.

◆ GetSerializedLength()

size_t CNetMessage::GetSerializedLength ( ) const
virtual

Retrieves the size in bytes of the serialized message.

Before calling Serialize, the memory size for the buffer where to serialize the message object can be found by calling this method.

Returns
The size of serialized message

Implements ISerializable.

Reimplemented in CSimulationMessage, and CGameSetupMessage.

◆ GetType()

NetMessageType CNetMessage::GetType ( ) const
inline

Retrieves the message type.

Returns
Message type

◆ Serialize()

u8 * CNetMessage::Serialize ( u8 pBuffer) const
virtual

Serialize the message into the specified buffer parameter.

The size required by the buffer parameter can be found by a call to GetSerializedLength method. The information contained within the message must be serialized before the message is sent. By default only the message type and its size are serialized in the buffer parameter.

Parameters
pBufferBuffer where to serialize the message
Returns
The position in the buffer right after the serialized message

Implements ISerializable.

Reimplemented in CSimulationMessage, and CGameSetupMessage.

◆ ToString()

CStr CNetMessage::ToString ( ) const
virtual

Returns a string representation for the message.

Returns
The message as a string

Reimplemented in CSimulationMessage, and CGameSetupMessage.

Friends And Related Function Documentation

◆ CNetSession

friend class CNetSession
friend

Member Data Documentation

◆ m_Type

NetMessageType CNetMessage::m_Type
private

The documentation for this class was generated from the following files: