Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Broadcast after the entire simulation state has been deserialized. More...
#include <MessageTypes.h>
Public Member Functions | |
virtual int | GetType () const |
virtual const char * | GetScriptHandlerName () const |
virtual const char * | GetScriptGlobalHandlerName () const |
virtual JS::Value | ToJSVal (const ScriptRequest &rq) const |
CMessageDeserialized () | |
Public Member Functions inherited from CMessage | |
virtual | ~CMessage () |
virtual int | GetType () const =0 |
virtual const char * | GetScriptHandlerName () const =0 |
virtual const char * | GetScriptGlobalHandlerName () const =0 |
virtual JS::Value | ToJSVal (const ScriptRequest &) const =0 |
JS::Value | ToJSValCached (const ScriptRequest &) const |
Static Public Member Functions | |
static CMessage * | FromJSVal (const ScriptRequest &, JS::HandleValue val) |
Additional Inherited Members | |
Protected Member Functions inherited from CMessage | |
CMessage () | |
Broadcast after the entire simulation state has been deserialized.
Components should do all their self-contained work in their Deserialize function when possible. But any reinitialisation that depends on other components or other entities, that might not be constructed until later in the deserialization process, may be done in response to this message instead.
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inline |
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static |
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inlinevirtual |
Implements CMessage.
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inlinevirtual |
Implements CMessage.
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inlinevirtual |
Implements CMessage.
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virtual |
Implements CMessage.