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CMatrix3D Member List

This is the complete list of members for CMatrix3D, including all inherited members.

_11CMatrix3D
_12CMatrix3D
_13CMatrix3D
_14CMatrix3D
_21CMatrix3D
_22CMatrix3D
_23CMatrix3D
_24CMatrix3D
_31CMatrix3D
_32CMatrix3D
_33CMatrix3D
_34CMatrix3D
_41CMatrix3D
_42CMatrix3D
_43CMatrix3D
_44CMatrix3D
_dataCMatrix3D
_data2dCMatrix3D
AddBlend(const CMatrix3D &m, float f)CMatrix3Dinline
AsFloatArray() constCMatrix3Dinline
Blend(const CMatrix3D &m, float f)CMatrix3Dinline
CMatrix3D()CMatrix3Dinline
CMatrix3D(float a11, float a12, float a13, float a14, float a21, float a22, float a23, float a24, float a31, float a32, float a33, float a34, float a41, float a42, float a43, float a44)CMatrix3Dinline
CMatrix3D(float data[])CMatrix3Dinline
CMatrix3D(const float data[])CMatrix3Dinline
Concatenate(const CMatrix3D &m)CMatrix3Dinline
GetIn() constCMatrix3D
GetInverse(CMatrix3D &dst) constCMatrix3D
GetInverse() constCMatrix3D
GetLeft() constCMatrix3D
GetRotation() constCMatrix3D
GetTranslation() constCMatrix3D
GetTranspose() constCMatrix3D
GetUp() constCMatrix3D
GetYRotation() constCMatrix3D
operator!=(const CMatrix3D &m) constCMatrix3Dinline
operator()(int col, int row)CMatrix3Dinline
operator()(int col, int row) constCMatrix3Dinline
operator*(const CMatrix3D &matrix) constCMatrix3Dinline
operator*(float f) constCMatrix3Dinline
operator*=(const CMatrix3D &matrix)CMatrix3Dinline
operator+(const CMatrix3D &m) constCMatrix3Dinline
operator+=(const CMatrix3D &m)CMatrix3Dinline
operator==(const CMatrix3D &m) constCMatrix3Dinline
operator[](int idx)CMatrix3Dinline
operator[](int idx) constCMatrix3Dinline
PostTranslate(float x, float y, float z)CMatrix3D
Rotate(const CQuaternion &quat)CMatrix3D
Rotate(const CVector3D &vector) constCMatrix3Dinline
Rotate(const CVector3D &vector, CVector3D &result) constCMatrix3Dinline
RotateTransposed(const CVector3D &vector, CVector3D &result) constCMatrix3D
RotateTransposed(const CVector3D &vector) constCMatrix3D
RotateX(float angle)CMatrix3D
RotateY(float angle)CMatrix3D
RotateZ(float angle)CMatrix3D
Scale(float x_scale, float y_scale, float z_scale)CMatrix3D
SetIdentity()CMatrix3D
SetOrtho(float left, float right, float bottom, float top, float near, float far)CMatrix3D
SetPerspective(float fov, float aspect, float near, float far)CMatrix3D
SetPerspectiveTile(float fov, float aspect, float near, float far, int tiles, int tile_x, int tile_y)CMatrix3D
SetRotation(const CQuaternion &quat)CMatrix3D
SetScaling(float x_scale, float y_scale, float z_scale)CMatrix3D
SetTranslation(float x, float y, float z)CMatrix3D
SetTranslation(const CVector3D &vector)CMatrix3D
SetXRotation(float angle)CMatrix3D
SetYRotation(float angle)CMatrix3D
SetZero()CMatrix3D
SetZRotation(float angle)CMatrix3D
Transform(const CVector3D &vector) constCMatrix3Dinline
Transform(const CVector3D &vector, CVector3D &result) constCMatrix3Dinline
Transform(const CVector4D &vector) constCMatrix3Dinline
Transform(const CVector4D &vector, CVector4D &result) constCMatrix3Dinline
Translate(float x, float y, float z)CMatrix3D
Translate(const CVector3D &vector)CMatrix3D