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Pyrogenesis, a RTS Engine
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This is the complete list of members for CMatrix3D, including all inherited members.
_11 | CMatrix3D | |
_12 | CMatrix3D | |
_13 | CMatrix3D | |
_14 | CMatrix3D | |
_21 | CMatrix3D | |
_22 | CMatrix3D | |
_23 | CMatrix3D | |
_24 | CMatrix3D | |
_31 | CMatrix3D | |
_32 | CMatrix3D | |
_33 | CMatrix3D | |
_34 | CMatrix3D | |
_41 | CMatrix3D | |
_42 | CMatrix3D | |
_43 | CMatrix3D | |
_44 | CMatrix3D | |
_data | CMatrix3D | |
_data2d | CMatrix3D | |
AddBlend(const CMatrix3D &m, float f) | CMatrix3D | inline |
AsFloatArray() const | CMatrix3D | inline |
Blend(const CMatrix3D &m, float f) | CMatrix3D | inline |
CMatrix3D() | CMatrix3D | inline |
CMatrix3D(float a11, float a12, float a13, float a14, float a21, float a22, float a23, float a24, float a31, float a32, float a33, float a34, float a41, float a42, float a43, float a44) | CMatrix3D | inline |
CMatrix3D(float data[]) | CMatrix3D | inline |
CMatrix3D(const float data[]) | CMatrix3D | inline |
Concatenate(const CMatrix3D &m) | CMatrix3D | inline |
GetIn() const | CMatrix3D | |
GetInverse(CMatrix3D &dst) const | CMatrix3D | |
GetInverse() const | CMatrix3D | |
GetLeft() const | CMatrix3D | |
GetRotation() const | CMatrix3D | |
GetTranslation() const | CMatrix3D | |
GetTranspose() const | CMatrix3D | |
GetUp() const | CMatrix3D | |
GetYRotation() const | CMatrix3D | |
operator!=(const CMatrix3D &m) const | CMatrix3D | inline |
operator()(int col, int row) | CMatrix3D | inline |
operator()(int col, int row) const | CMatrix3D | inline |
operator*(const CMatrix3D &matrix) const | CMatrix3D | inline |
operator*(float f) const | CMatrix3D | inline |
operator*=(const CMatrix3D &matrix) | CMatrix3D | inline |
operator+(const CMatrix3D &m) const | CMatrix3D | inline |
operator+=(const CMatrix3D &m) | CMatrix3D | inline |
operator==(const CMatrix3D &m) const | CMatrix3D | inline |
operator[](int idx) | CMatrix3D | inline |
operator[](int idx) const | CMatrix3D | inline |
PostTranslate(float x, float y, float z) | CMatrix3D | |
Rotate(const CQuaternion &quat) | CMatrix3D | |
Rotate(const CVector3D &vector) const | CMatrix3D | inline |
Rotate(const CVector3D &vector, CVector3D &result) const | CMatrix3D | inline |
RotateTransposed(const CVector3D &vector, CVector3D &result) const | CMatrix3D | |
RotateTransposed(const CVector3D &vector) const | CMatrix3D | |
RotateX(float angle) | CMatrix3D | |
RotateY(float angle) | CMatrix3D | |
RotateZ(float angle) | CMatrix3D | |
Scale(float x_scale, float y_scale, float z_scale) | CMatrix3D | |
SetIdentity() | CMatrix3D | |
SetOrtho(float left, float right, float bottom, float top, float near, float far) | CMatrix3D | |
SetPerspective(float fov, float aspect, float near, float far) | CMatrix3D | |
SetPerspectiveTile(float fov, float aspect, float near, float far, int tiles, int tile_x, int tile_y) | CMatrix3D | |
SetRotation(const CQuaternion &quat) | CMatrix3D | |
SetScaling(float x_scale, float y_scale, float z_scale) | CMatrix3D | |
SetTranslation(float x, float y, float z) | CMatrix3D | |
SetTranslation(const CVector3D &vector) | CMatrix3D | |
SetXRotation(float angle) | CMatrix3D | |
SetYRotation(float angle) | CMatrix3D | |
SetZero() | CMatrix3D | |
SetZRotation(float angle) | CMatrix3D | |
Transform(const CVector3D &vector) const | CMatrix3D | inline |
Transform(const CVector3D &vector, CVector3D &result) const | CMatrix3D | inline |
Transform(const CVector4D &vector) const | CMatrix3D | inline |
Transform(const CVector4D &vector, CVector4D &result) const | CMatrix3D | inline |
Translate(float x, float y, float z) | CMatrix3D | |
Translate(const CVector3D &vector) | CMatrix3D |