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Pyrogenesis, a RTS Engine
CCmpAIManager Member List

This is the complete list of members for CCmpAIManager, including all inherited members.

AddPlayer(const std::wstring &id, player_id_t player, u8 difficulty, const std::wstring &behavior) overrideCCmpAIManagerinlinevirtual
Allocate(const ScriptInterface &, JS::HandleValue)CCmpAIManagerinlinestatic
AllocFunc typedefIComponent
ClassInit(CComponentManager &componentManager)CCmpAIManagerinlinestatic
Deallocate(IComponent *cmp)CCmpAIManagerinlinestatic
DeallocFunc typedefIComponent
Deinit() overrideCCmpAIManagerinlinevirtual
Deserialize(const CParamNode &paramNode, IDeserializer &deserialize) overrideCCmpAIManagerinlinevirtual
GetAIs(const ScriptInterface &scriptInterface)ICmpAIManagerstatic
GetComponentTypeId() const overrideCCmpAIManagerinlinevirtual
GetEntityHandle() constIComponentinline
GetEntityId() constIComponentinline
GetJSInstance() constIComponentvirtual
GetSchema()CCmpAIManagerinlinestatic
GetSerializationVersion()IComponentinlinestatic
GetSimContext() constIComponentinline
GetSystemEntity() constIComponentinline
HandleMessage(const CMessage &msg, bool global)IComponentvirtual
Init(const CParamNode &paramNode) overrideCCmpAIManagerinlinevirtual
LoadPathfinderClasses(JS::HandleValue state)CCmpAIManagerinlineprivate
LoadUsedEntityTemplates()CCmpAIManagerinlineprivate
m_EntityHandleIComponentprivate
m_JustDeserializedCCmpAIManagerprivate
m_SimContextIComponentprivate
m_TerritoriesDirtyBlinkingIDCCmpAIManagerprivate
m_TerritoriesDirtyIDCCmpAIManagerprivate
m_WorkerCCmpAIManagerprivate
NewJSObject(const ScriptInterface &scriptInterface, JS::MutableHandleObject out) constIComponentvirtual
PushCommands() overrideCCmpAIManagerinlinevirtual
RegisterComponentType(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
RegisterComponentTypeScriptWrapper(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
RunGamestateInit() overrideCCmpAIManagerinlinevirtual
Serialize(ISerializer &serialize) overrideCCmpAIManagerinlinevirtual
SetEntityHandle(CEntityHandle ent)IComponentinline
SetRNGSeed(u32 seed) overrideCCmpAIManagerinlinevirtual
SetSimContext(const CSimContext &context)IComponentinline
StartComputation() overrideCCmpAIManagerinlinevirtual
TryLoadSharedComponent() overrideCCmpAIManagerinlinevirtual
~IComponent()IComponentvirtual