#include "ps/CStrForward.h"
#include "ps/Errors.h"
#include <memory>
Go to the source code of this file.
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class | CWorld |
| CWorld is a general data class containing whatever is needed to accurately represent the world. More...
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◆ ERROR_GROUP_GAME_DEFINED
#define ERROR_GROUP_GAME_DEFINED |
File : World.h Project : engine Description : Contains the CWorld Class which contains all the entities and represents them at a specific moment in time.
◆ ERROR_GROUP()
◆ ERROR_SUBGROUP()
ERROR_SUBGROUP |
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Game |
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World |
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◆ ERROR_TYPE()
ERROR_TYPE |
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Game_World |
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MapLoadFailed |
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◆ g_LightEnv
Global light settings.
It is not a member of CWorld because it is passed to the renderer before CWorld exists.