Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "maths/Matrix3D.h"
#include "renderer/backend/ITexture.h"
#include "renderer/backend/IDeviceCommandContext.h"
Go to the source code of this file.
Classes | |
class | CTerritoryTexture |
Maintains the territory boundary texture, used for rendering and for the minimap. More... | |