![]() |
Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
|
#include "maths/Matrix3D.h"#include "renderer/backend/ITexture.h"#include "renderer/backend/IDeviceCommandContext.h"

Go to the source code of this file.
Classes | |
| class | CTerritoryTexture |
| Maintains the territory boundary texture, used for rendering and for the minimap. More... | |