Pyrogenesis
trunk

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Classes  
class  Grid< T > 
Basic 2D array, intended for storing tile data, plus support for lazy updates by ICmpObstructionManager. More...  
struct  STerritoryBoundary 
Describes an outline of a territory, where the latter are understood to mean the largest sets of mutually connected tiles ('connected' as in the mathematical sense from graph theory) that are either all reachable or all unreachable from a root influence entity. More...  
class  CTerritoryBoundaryCalculator 
Responsible for calculating territory boundaries, given an input territory map. More...  