Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
TerritoryBoundary.h File Reference
#include <vector>
#include "maths/Vector2D.h"
#include "simulation2/helpers/Player.h"
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Classes

struct  STerritoryBoundary
 Describes an outline of a territory, where the latter are understood to mean the largest sets of mutually connected tiles ('connected' as in the mathematical sense from graph theory) that are either all reachable or all unreachable from a root influence entity. More...
 
class  CTerritoryBoundaryCalculator
 Responsible for calculating territory boundaries, given an input territory map. More...