Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
Position.h
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1/* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_POSITION
19#define INCLUDED_POSITION
20
21#include "maths/Fixed.h"
22
23/**
24 * @file
25 * Entity coordinate types
26 *
27 * The basic unit is the "meter".
28 * To support deterministic computation across CPU architectures and compilers and
29 * optimisation settings, the C++ simulation code must not use floating-point arithmetic.
30 * We therefore use a fixed-point datatype for representing world positions.
31 */
32
33/**
34 * Positions and distances (measured in metres)
35 */
37
38/**
39 * Rotations (measured in radians)
40 */
42
43#endif // INCLUDED_POSITION
CFixed_15_16 entity_pos_t
Positions and distances (measured in metres)
Definition: Position.h:36
CFixed_15_16 entity_angle_t
Rotations (measured in radians)
Definition: Position.h:41
A simple fixed-point number class.
Definition: Fixed.h:120