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    Pyrogenesis HEAD
    
   Pyrogenesis, a RTS Engine 
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#include "network/FSM.h"#include "network/NetFileTransfer.h"#include "network/NetHost.h"#include "scriptinterface/Object.h"#include "ps/CStr.h"#include <ctime>#include <deque>#include <thread>

Go to the source code of this file.
Classes | |
| class | CNetClient | 
| Network client.  More... | |
Typedefs | |
| typedef struct _ENetHost | ENetHost | 
Enumerations | |
| enum | {  NCS_UNCONNECTED , NCS_CONNECT , NCS_HANDSHAKE , NCS_AUTHENTICATE , NCS_PREGAME , NCS_LOADING , NCS_JOIN_SYNCING , NCS_INGAME }  | 
Variables | |
| CNetClient * | g_NetClient | 
| Global network client for the standard game.  More... | |
| typedef struct _ENetHost ENetHost | 
| anonymous enum | 
      
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  extern | 
Global network client for the standard game.