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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "network/FSM.h"#include "network/NetFileTransfer.h"#include "network/NetHost.h"#include "scriptinterface/Object.h"#include "ps/CStr.h"#include <ctime>#include <deque>#include <thread>

Go to the source code of this file.
Classes | |
| class | CNetClient |
| Network client. More... | |
Typedefs | |
| typedef struct _ENetHost | ENetHost |
Enumerations | |
| enum | { NCS_UNCONNECTED , NCS_CONNECT , NCS_HANDSHAKE , NCS_AUTHENTICATE , NCS_PREGAME , NCS_LOADING , NCS_JOIN_SYNCING , NCS_INGAME } |
Variables | |
| CNetClient * | g_NetClient |
| Global network client for the standard game. More... | |
| typedef struct _ENetHost ENetHost |
| anonymous enum |
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extern |
Global network client for the standard game.