Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "network/FSM.h"
#include "network/NetFileTransfer.h"
#include "network/NetHost.h"
#include "scriptinterface/Object.h"
#include "ps/CStr.h"
#include <ctime>
#include <deque>
#include <thread>
Go to the source code of this file.
Classes | |
class | CNetClient |
Network client. More... | |
Typedefs | |
typedef struct _ENetHost | ENetHost |
Enumerations | |
enum | { NCS_UNCONNECTED , NCS_CONNECT , NCS_HANDSHAKE , NCS_AUTHENTICATE , NCS_PREGAME , NCS_LOADING , NCS_JOIN_SYNCING , NCS_INGAME } |
Variables | |
CNetClient * | g_NetClient |
Global network client for the standard game. More... | |
typedef struct _ENetHost ENetHost |
anonymous enum |
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extern |
Global network client for the standard game.