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Pyrogenesis, a RTS Engine
NetClientTurnManager.h
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1/* Copyright (C) 2017 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_NETCLIENTTURNMANAGER
19#define INCLUDED_NETCLIENTTURNMANAGER
20
22#include "NetMessage.h"
23
24class CNetClient;
25
26/**
27 * Implementation of CTurnManager for network clients.
28 */
30{
32public:
33 CNetClientTurnManager(CSimulation2& simulation, CNetClient& client, int clientId, IReplayLogger& replay);
34
35 void OnSimulationMessage(CSimulationMessage* msg) override;
36
37 void PostCommand(JS::HandleValue data) override;
38
39 /**
40 * Notify the server that all commands are sent to prepare the connection for termination.
41 */
43
44 void OnSyncError(u32 turn, const CStr& expectedHash, const std::vector<CSyncErrorMessage::S_m_PlayerNames>& playerNames);
45
46private:
47 void NotifyFinishedOwnCommands(u32 turn) override;
48
49 void NotifyFinishedUpdate(u32 turn) override;
50
52};
53
54#endif // INCLUDED_NETCLIENTTURNMANAGER
Implementation of CTurnManager for network clients.
Definition: NetClientTurnManager.h:30
void PostCommand(JS::HandleValue data) override
Called by simulation code, to add a new command to be distributed to all clients and executed soon.
Definition: NetClientTurnManager.cpp:45
void OnSimulationMessage(CSimulationMessage *msg) override
Called by networking code when a simulation message is received.
Definition: NetClientTurnManager.cpp:102
CNetClientTurnManager(CSimulation2 &simulation, CNetClient &client, int clientId, IReplayLogger &replay)
Definition: NetClientTurnManager.cpp:40
void NotifyFinishedUpdate(u32 turn) override
Called when this client has finished a simulation update.
Definition: NetClientTurnManager.cpp:74
void OnDestroyConnection()
Notify the server that all commands are sent to prepare the connection for termination.
Definition: NetClientTurnManager.cpp:94
void OnSyncError(u32 turn, const CStr &expectedHash, const std::vector< CSyncErrorMessage::S_m_PlayerNames > &playerNames)
Definition: NetClientTurnManager.cpp:108
void NotifyFinishedOwnCommands(u32 turn) override
Called when this client has finished sending all its commands scheduled for the given turn.
Definition: NetClientTurnManager.cpp:58
NONCOPYABLE(CNetClientTurnManager)
CNetClient & m_NetClient
Definition: NetClientTurnManager.h:51
Network client.
Definition: NetClient.h:60
Public API for simulation system.
Definition: Simulation2.h:47
Special message type for simulation commands.
Definition: NetMessage.h:114
Common turn system (used by clients and offline games).
Definition: TurnManager.h:80
Replay log recorder interface.
Definition: Replay.h:36
uint32_t u32
Definition: types.h:39