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Pyrogenesis, a RTS Engine
IGUIButtonBehavior.h
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1/* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 Interface class that enhance the IGUIObject with
20 buttony behavior (click and release to click a button),
21 and the GUI message GUIM_PRESSED.
22 When creating a class with extended settings and
23 buttony behavior, just do a multiple inheritance.
24*/
25
26#ifndef INCLUDED_IGUIBUTTONBEHAVIOR
27#define INCLUDED_IGUIBUTTONBEHAVIOR
28
30#include "ps/CStr.h"
31
33
34/**
35 * Appends button behaviours to the IGUIObject.
36 * Can be used with multiple inheritance alongside
37 * IGUISettingsObject and such.
38 */
40{
42
43public:
45 virtual ~IGUIButtonBehavior();
46
47 /**
48 * @see IGUIObject#HandleMessage()
49 */
50 virtual void HandleMessage(SGUIMessage& Message);
51
52 /**
53 * This is a function that lets a button being drawn,
54 * it regards if it's over, disabled, pressed and such.
55 *
56 * @param sprite Sprite drawn when not pressed, hovered or disabled
57 * @param sprite_over Sprite drawn when m_MouseHovering is true
58 * @param sprite_pressed Sprite drawn when m_Pressed is true
59 * @param sprite_disabled Sprite drawn when "enabled" is false
60 */
61 const CGUISpriteInstance& GetButtonSprite(const CGUISpriteInstance& sprite, const CGUISpriteInstance& sprite_over, const CGUISpriteInstance& sprite_pressed, const CGUISpriteInstance& sprite_disabled) const;
62
63protected:
64 static const CStr EventNamePress;
65 static const CStr EventNamePressRight;
66 static const CStr EventNamePressRightDisabled;
67 static const CStr EventNameDoublePress;
68 static const CStr EventNameDoublePressRight;
69 static const CStr EventNameRelease;
70 static const CStr EventNameReleaseRight;
71
72 /**
73 * @see IGUIObject#ResetStates()
74 */
75 virtual void ResetStates();
76
77 /**
78 * Everybody knows how a button works, you don't simply press it,
79 * you have to first press the button, and then release it...
80 * in between those two steps you can actually leave the button
81 * area, as long as you release it within the button area... Anyway
82 * this lets us know we are done with step one (clicking).
83 */
86
92
93private:
94 /**
95 * Reference to the IGUIObject.
96 * Private, because we don't want to inherit it in multiple classes.
97 */
99};
100
101#endif // INCLUDED_IGUIBUTTONBEHAVIOR
Definition: CGUISprite.h:134
Appends button behaviours to the IGUIObject.
Definition: IGUIButtonBehavior.h:40
static const CStr EventNamePress
Definition: IGUIButtonBehavior.h:64
static const CStr EventNameReleaseRight
Definition: IGUIButtonBehavior.h:70
bool m_Pressed
Everybody knows how a button works, you don't simply press it, you have to first press the button,...
Definition: IGUIButtonBehavior.h:84
CGUISimpleSetting< CStrW > m_SoundEnter
Definition: IGUIButtonBehavior.h:88
bool m_PressedRight
Definition: IGUIButtonBehavior.h:85
static const CStr EventNamePressRight
Definition: IGUIButtonBehavior.h:65
NONCOPYABLE(IGUIButtonBehavior)
virtual ~IGUIButtonBehavior()
Definition: IGUIButtonBehavior.cpp:46
virtual void ResetStates()
Definition: IGUIButtonBehavior.cpp:50
virtual void HandleMessage(SGUIMessage &Message)
Definition: IGUIButtonBehavior.cpp:67
CGUISimpleSetting< CStrW > m_SoundLeave
Definition: IGUIButtonBehavior.h:89
static const CStr EventNameDoublePressRight
Definition: IGUIButtonBehavior.h:68
const CGUISpriteInstance & GetButtonSprite(const CGUISpriteInstance &sprite, const CGUISpriteInstance &sprite_over, const CGUISpriteInstance &sprite_pressed, const CGUISpriteInstance &sprite_disabled) const
This is a function that lets a button being drawn, it regards if it's over, disabled,...
Definition: IGUIButtonBehavior.cpp:141
static const CStr EventNamePressRightDisabled
Definition: IGUIButtonBehavior.h:66
IGUIButtonBehavior(IGUIObject &pObject)
Definition: IGUIButtonBehavior.cpp:34
static const CStr EventNameRelease
Definition: IGUIButtonBehavior.h:69
CGUISimpleSetting< CStrW > m_SoundDisabled
Definition: IGUIButtonBehavior.h:87
CGUISimpleSetting< CStrW > m_SoundPressed
Definition: IGUIButtonBehavior.h:90
CGUISimpleSetting< CStrW > m_SoundReleased
Definition: IGUIButtonBehavior.h:91
IGUIObject & m_pObject
Reference to the IGUIObject.
Definition: IGUIButtonBehavior.h:98
static const CStr EventNameDoublePress
Definition: IGUIButtonBehavior.h:67
GUI object such as a button or an input-box.
Definition: IGUIObject.h:60
Message send to IGUIObject::HandleMessage() in order to give life to Objects manually with a derived ...
Definition: SGUIMessage.h:68