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Pyrogenesis, a RTS Engine
ICameraController.h
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1/* Copyright (C) 2019 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_ICAMERACONTROLLER
19#define INCLUDED_ICAMERACONTROLLER
20
21#include "graphics/Camera.h"
23
24#include "lib/input.h" // InReaction - can't forward-declare enum
25
26/**
27 * @interface ICameraController defines a camera controller interface. The camera object
28 * is owned by the camera controller's owner. It is therefore guaranteed that the lifetime
29 * of the camera is at least the same as the lifetime of the camera controller.
30 * The camera object is stored by reference, ensuring that the camera controller has full
31 * control of the camera object during its own lifetime.
32 */
34{
36public:
37 explicit ICameraController(CCamera& camera);
39
40 virtual void LoadConfig() = 0;
41
42 virtual InReaction HandleEvent(const SDL_Event_* ev) = 0;
43
44 virtual CVector3D GetCameraPivot() const = 0;
45 virtual CVector3D GetCameraPosition() const = 0;
46 virtual CVector3D GetCameraRotation() const = 0;
47 virtual float GetCameraZoom() const = 0;
48
49 virtual void SetCamera(const CVector3D& pos, float rotX, float rotY, float zoom) = 0;
50 virtual void MoveCameraTarget(const CVector3D& target) = 0;
51 virtual void ResetCameraTarget(const CVector3D& target) = 0;
52 virtual void FollowEntity(entity_id_t entity, bool firstPerson) = 0;
54
55 virtual void Update(const float deltaRealTime) = 0;
56 virtual void SetViewport(const SViewPort& vp) = 0;
57
58 virtual bool GetConstrainCamera() const = 0;
59 virtual void SetConstrainCamera(bool constrain) = 0;
60
61protected:
63};
64
65#endif // INCLUDED_ICAMERACONTROLLER
Definition: Camera.h:42
Definition: Vector3D.h:31
camera controller interface.
Definition: ICameraController.h:34
NONCOPYABLE(ICameraController)
virtual void LoadConfig()=0
virtual CVector3D GetCameraPosition() const =0
virtual CVector3D GetCameraPivot() const =0
virtual void FollowEntity(entity_id_t entity, bool firstPerson)=0
CCamera & m_Camera
Definition: ICameraController.h:62
virtual CVector3D GetCameraRotation() const =0
virtual void SetViewport(const SViewPort &vp)=0
virtual void MoveCameraTarget(const CVector3D &target)=0
virtual void SetCamera(const CVector3D &pos, float rotX, float rotY, float zoom)=0
virtual void Update(const float deltaRealTime)=0
virtual bool GetConstrainCamera() const =0
virtual void SetConstrainCamera(bool constrain)=0
virtual InReaction HandleEvent(const SDL_Event_ *ev)=0
virtual ~ICameraController()
virtual entity_id_t GetFollowedEntity()=0
virtual float GetCameraZoom() const =0
virtual void ResetCameraTarget(const CVector3D &target)=0
ICameraController(CCamera &camera)
Definition: ICameraController.cpp:22
InReaction
Definition: input.h:35
u32 entity_id_t
Entity ID type.
Definition: Entity.h:29
Definition: libsdl.h:53
Definition: Camera.h:34