Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
|
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/Scene.h"
#include "simulation2/system/Entity.h"
#include "lib/input.h"
Go to the source code of this file.
Classes | |
class | CGameView |
Macros | |
#define | DECLARE_BOOLEAN_SETTING(NAME) |
Functions | |
InReaction | game_view_handler (const SDL_Event_ *ev) |
#define DECLARE_BOOLEAN_SETTING | ( | NAME | ) |
InReaction game_view_handler | ( | const SDL_Event_ * | ev | ) |