Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "ps/Filesystem.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/helpers/Player.h"
#include "simulation2/system/Components.h"
#include "simulation2/system/Entity.h"
#include "simulation2/system/IComponent.h"
#include <boost/random/linear_congruential.hpp>
#include <map>
#include <set>
#include <unordered_map>
Go to the source code of this file.
Classes | |
class | CComponentManager |
struct | CComponentManager::ComponentType |