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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "ps/Filesystem.h"#include "scriptinterface/ScriptInterface.h"#include "simulation2/helpers/Player.h"#include "simulation2/system/Components.h"#include "simulation2/system/Entity.h"#include "simulation2/system/IComponent.h"#include <boost/random/linear_congruential.hpp>#include <map>#include <set>#include <unordered_map>

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Classes | |
| class | CComponentManager |
| struct | CComponentManager::ComponentType |