/**
* Sets the given height in the given Area.
*/
function ElevationPainter(elevation)
{
this.elevation = elevation;
}
ElevationPainter.prototype.paint = function(area)
{
for (let point of area.getPoints())
for (let vertex of g_TileVertices)
{
let position = Vector2D.add(point, vertex);
if (g_Map.validHeight(position))
g_Map.setHeight(position, this.elevation);
}
};