Class: InitElephantine
InitElephantine
()
new InitElephantine
()
Source:
elephantine_triggers.js
,
line 6
Home
Classes
debugLog
dryRun
getArray
mapSize
MountainRangeBuilder
TileClass
InitElephantine
Global
addAnimals
addBluffs
addCivicCenterAreaToClass
addDecoration
addElements
addElevation
addHills
addLakes
addLayeredPatches
addMountains
addPlateaus
addProps
addStone
addStragglerTrees
AdjacentToAreaConstraint
AndConstraint
attackersPerShip
attackerUnitTemplates
AvoidAreasConstraint
avoidClasses
AvoidTextureConstraint
AvoidTileClassConstraint
borderClasses
BorderTileClassConstraint
breadthFirstSearchPaint
BUILDING_ORIENTATION
ccAttackerCount
ccAttackerInterval
ChainPlacer
championRatio
CityPainter
ClumpPlacer
ConvexPolygonPlacer
createArea
createAreas
createAreasInAreas
createBalancedMetalMines
createBalancedMines
createBalancedStoneMines
createBase
createBasesByPattern
createBluffsPassages
createBumps
createDecoration
createDefaultForests
createFood
createForests
createHills
createLayeredPatches
createMines
createMountain
createMountains
createObjectGroup
createObjectGroups
createObjectGroupsByAreas
createPassage
createPatches
createSnowflakeSearockWithoutCenter
createStoneMineFormation
createStragglerTrees
createTributaryRivers
createUnknownObjects
createVolcano
debugWaterRise
decorations
disabledTemplates
DiskPlacer
distanceOfPointFromLine
distributePointsOnCircle
distributePointsOnCircularSegment
distToMapBorder
drownClass
drownHeight
Elevation_ExcludeMin_ExcludeMax
ELEVATION_MODIFY
ELEVATION_SET
ElevationBlendingPainter
ElevationPainter
EntitiesObstructionPlacer
extractHeightmap
findClearLine
findLocationInDirectionBasedOnHeight
firstWaveTime
formationProbability
Fortress
fortressRadius
g_Camera
g_PlayerBaseFunctions
g_WallStyles
garrisonedUnits
gaulPlayer
getAngle
getBoundingBox
getCenterToFirstElement
getDifficulty
getInclineMap
getMinAndMaxHeight
getPlayerBaseArgs
getPointsByHeight
getRandomDeviation
getSlopeMap
getStartingEntities
getStartLocationsByHeightmap
getTeamsArray
getTileCenteredHeightmap
getTreeCounts
getWallAlignment
getWallElement
getWallLength
groupPlayersByArea
groupPlayersCycle
healerRatio
heighLimits
HeightConstraint
HeightmapPainter
HeightPlacer
heightScale
heroProbability
heroTime
initialAttackers
initTileClasses
isBluffPassable
jebelBarkal_attackerGroup_balancing
jebelBarkal_attackerGroup_sizeFactor
jebelBarkal_attackerGroup_triggerPointPatrol
jebelBarkal_attackInterval
jebelBarkal_buildingGarrison
jebelBarkal_cityPatrolGroup_count
jebelBarkal_cityPatrolGroup_triggerPointPath
jebelBarkal_firstAttackTime
jebelBarkal_firstCityPatrolTime
jebelBarkal_formations
jebelBarkal_maxPopulation
jebelBarkal_patrolPointCount
jebelBarkal_playerID
jebelBarkal_rank
jebelBarkal_ritualAnimations
jebelBarkal_templateClasses
LayeredPainter
layoutKushCity
loadBiomeFile
loadWallsetsFromCivData
MapBoundsPlacer
markPlayerArea
markPlayerAvoidanceArea
MAX_HEIGHT_RANGE
maxWallLength
maxWaterLevel
maxWaveTime
MultiPainter
NearTileClassConstraint
NullConstraint
OrConstraint
paintRiver
paintTerrainBasedOnHeight
PassableMapAreaConstraint
PathPlacer
patrolCount
percentPerMinute
pickAmount
pickMix
pickSize
placeCircularWall
placeCivDefaultStartingEntities
placeCustomFortress
placeDocks
placeFortress
placeGenericFortress
placeIrregularPolygonalWall
placeLine
placeLinearWall
placeMine
placePlayerBase
placePlayerBaseDecoratives
placePlayerBases
placePolygonalWall
placeStartingEntities
placeStartingWalls
placeStronghold
placeWall
playerIDs
playerPlacementArc
playerPlacementArcs
playerPlacementCircle
playerPlacementCustomAngle
playerPlacementLine
playerPlacementRandom
playerPlacementRiver
primeSortPlayers
radius
RandomElevationPainter
RandomGroup
RandomObject
RandomPathPlacer
RandomTerrain
readyWallElement
RectPlacer
rescaleHeightmap
retryPlacing
ritualAnimations
ritualProbability
rndRiver
scaleByMapArea
scaleByMapAreaAbsolute
scaleByMapSize
scaleByTime
setBaseTerrainDiamondSquare
shipCount
shipFillInterval
shipRespawnTime
shipTargetClass
shipUngarrisonDistance
shipUngarrisonInterval
showDebugLog
siegeCount
siegeFraction
siegeTargetClass
sigmoid
SimpleGroup
SimpleObject
SimpleTerrain
SlopeConstraint
slopeMap
SmoothElevationPainter
SmoothingPainter
sortAllPlayers
sortPlayers
sortPointsShortestCycle
StaticConstraint
StayAreasConstraint
stayClasses
StayInTileClassConstraint
StayTextureConstraint
targetClasses
tchm
TerrainPainter
TerrainTextureArrayPainter
testLineIntersection
TILE_CENTERED_HEIGHT_MAP
TileClassPainter
TileClassUnPainter
totalAttackerLimit
translateHeightmap
treasures
treasureTime
unitTargetClass
unknownArchipelago
unknownCentralRiver
unknownCentralSeaOrIsthmus
unknownContinent
unknownEdgeSeas
unknownGulf
unknownLakes
unknownLowlands
unknownMainland
unknownPasses
unknownRiversAndLake
validateStyle
waterIncreaseTime
waterLevelIncreaseHeight
waterRiseNotificationDuration
waterWarningTexts
waveTime