LCOV - code coverage report
Current view: top level - source/renderer - SceneRenderer.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 25 547 4.6 %
Date: 2023-01-19 00:18:29 Functions: 10 54 18.5 %

Function Name Sort by function name Hit count Sort by hit count
_GLOBAL__sub_I_SceneRenderer.cpp 1
__static_initialization_and_destruction_0(int, int) 1
CSceneRenderer::BeginFrame() 0
CSceneRenderer::Initialize() 6
CSceneRenderer::ResetState() 0
CSceneRenderer::RenderScene(Renderer::Backend::IDeviceCommandContext*) 0
CSceneRenderer::GetShadowMap() 0
CSceneRenderer::PrepareScene(Renderer::Backend::IDeviceCommandContext*, Scene&) 0
CSceneRenderer::RenderModels(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int) 0
CSceneRenderer::GetSkyManager() 0
CSceneRenderer::ReloadShaders() 0
CSceneRenderer::RenderPatches(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int) 0
CSceneRenderer::SetSimulation(CSimulation2*) 0
CSceneRenderer::DisplayFrustum() 0
CSceneRenderer::SetSceneCamera(CCamera const&, CCamera const&) 0
CSceneRenderer::GetWaterManager() 0
CSceneRenderer::RenderParticles(Renderer::Backend::IDeviceCommandContext*, int) 0
CSceneRenderer::RenderShadowMap(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&) 0
CSceneRenderer::MakeShadersDirty() 6
CSceneRenderer::RenderReflections(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, CBoundingBoxAligned const&) 0
CSceneRenderer::RenderRefractions(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, CBoundingBoxAligned const&) 0
CSceneRenderer::RenderSilhouettes(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&) 0
CSceneRenderer::RenderSubmissions(Renderer::Backend::IDeviceCommandContext*, CBoundingBoxAligned const&) 0
CSceneRenderer::GetMaterialManager() 0
CSceneRenderer::GetParticleManager() 0
CSceneRenderer::GetTerrainRenderer() 0
CSceneRenderer::PrepareSubmissions(Renderer::Backend::IDeviceCommandContext*, CBoundingBoxAligned const&) 0
CSceneRenderer::RenderTextOverlays(CCanvas2D&) 0
CSceneRenderer::SubmitNonRecursive(CModel*) 0
CSceneRenderer::RenderSceneOverlays(Renderer::Backend::IDeviceCommandContext*) 0
CSceneRenderer::RenderTransparentModels(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int, ETransparentMode) 0
CSceneRenderer::Resize(int, int) 0
CSceneRenderer::Submit(CModelDecal*) 0
CSceneRenderer::Submit(SOverlayLine*) 0
CSceneRenderer::Submit(SOverlayQuad*) 0
CSceneRenderer::Submit(SOverlaySphere*) 0
CSceneRenderer::Submit(SOverlaySprite*) 0
CSceneRenderer::Submit(CParticleEmitter*) 0
CSceneRenderer::Submit(SOverlayTexturedLine*) 0
CSceneRenderer::Submit(CPatch*) 0
CSceneRenderer::EndFrame() 0
CSceneRenderer::GetScene() 0
CSceneRenderer::Internals::CallModelRenderers(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int, int) 0
CSceneRenderer::Internals::CallTranspModelRenderers(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int, int) 0
CSceneRenderer::Internals::Models::Models() 6
CSceneRenderer::Internals::Models::~Models() 6
CSceneRenderer::Internals::Internals() 6
CSceneRenderer::Internals::~Internals() 6
CSceneRenderer::CSceneRenderer() 6
CSceneRenderer::~CSceneRenderer() 0
CSceneRenderer::~CSceneRenderer().2 6
CSceneRenderer::ComputeReflectionCamera(CCamera&, CBoundingBoxAligned const&) const 0
CSceneRenderer::ComputeRefractionCamera(CCamera&, CBoundingBoxAligned const&) const 0
CSceneRenderer::SetObliqueFrustumClipping(CCamera&, CVector4D const&) const 0

Generated by: LCOV version 1.13