|
Function Name  |
Hit count  |
| CSceneRenderer::BeginFrame() |
0 |
| CSceneRenderer::ResetState() |
0 |
| CSceneRenderer::RenderScene(Renderer::Backend::IDeviceCommandContext*) |
0 |
| CSceneRenderer::GetShadowMap() |
0 |
| CSceneRenderer::PrepareScene(Renderer::Backend::IDeviceCommandContext*, Scene&) |
0 |
| CSceneRenderer::RenderModels(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int) |
0 |
| CSceneRenderer::GetSkyManager() |
0 |
| CSceneRenderer::ReloadShaders() |
0 |
| CSceneRenderer::RenderPatches(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int) |
0 |
| CSceneRenderer::SetSimulation(CSimulation2*) |
0 |
| CSceneRenderer::DisplayFrustum() |
0 |
| CSceneRenderer::SetSceneCamera(CCamera const&, CCamera const&) |
0 |
| CSceneRenderer::GetWaterManager() |
0 |
| CSceneRenderer::RenderParticles(Renderer::Backend::IDeviceCommandContext*, int) |
0 |
| CSceneRenderer::RenderShadowMap(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&) |
0 |
| CSceneRenderer::RenderReflections(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, CBoundingBoxAligned const&) |
0 |
| CSceneRenderer::RenderRefractions(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, CBoundingBoxAligned const&) |
0 |
| CSceneRenderer::RenderSilhouettes(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&) |
0 |
| CSceneRenderer::RenderSubmissions(Renderer::Backend::IDeviceCommandContext*, CBoundingBoxAligned const&) |
0 |
| CSceneRenderer::GetMaterialManager() |
0 |
| CSceneRenderer::GetParticleManager() |
0 |
| CSceneRenderer::GetTerrainRenderer() |
0 |
| CSceneRenderer::PrepareSubmissions(Renderer::Backend::IDeviceCommandContext*, CBoundingBoxAligned const&) |
0 |
| CSceneRenderer::RenderTextOverlays(CCanvas2D&) |
0 |
| CSceneRenderer::SubmitNonRecursive(CModel*) |
0 |
| CSceneRenderer::RenderSceneOverlays(Renderer::Backend::IDeviceCommandContext*) |
0 |
| CSceneRenderer::RenderTransparentModels(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int, ETransparentMode) |
0 |
| CSceneRenderer::Resize(int, int) |
0 |
| CSceneRenderer::Submit(CModelDecal*) |
0 |
| CSceneRenderer::Submit(SOverlayLine*) |
0 |
| CSceneRenderer::Submit(SOverlayQuad*) |
0 |
| CSceneRenderer::Submit(SOverlaySphere*) |
0 |
| CSceneRenderer::Submit(SOverlaySprite*) |
0 |
| CSceneRenderer::Submit(CParticleEmitter*) |
0 |
| CSceneRenderer::Submit(SOverlayTexturedLine*) |
0 |
| CSceneRenderer::Submit(CPatch*) |
0 |
| CSceneRenderer::EndFrame() |
0 |
| CSceneRenderer::GetScene() |
0 |
| CSceneRenderer::Internals::CallModelRenderers(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int, int) |
0 |
| CSceneRenderer::Internals::CallTranspModelRenderers(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int, int) |
0 |
| CSceneRenderer::~CSceneRenderer() |
0 |
| CSceneRenderer::ComputeReflectionCamera(CCamera&, CBoundingBoxAligned const&) const |
0 |
| CSceneRenderer::ComputeRefractionCamera(CCamera&, CBoundingBoxAligned const&) const |
0 |
| CSceneRenderer::SetObliqueFrustumClipping(CCamera&, CVector4D const&) const |
0 |
| _GLOBAL__sub_I_SceneRenderer.cpp |
1 |
| __static_initialization_and_destruction_0(int, int) |
1 |
| CSceneRenderer::Initialize() |
6 |
| CSceneRenderer::MakeShadersDirty() |
6 |
| CSceneRenderer::Internals::Models::Models() |
6 |
| CSceneRenderer::Internals::Models::~Models() |
6 |
| CSceneRenderer::Internals::Internals() |
6 |
| CSceneRenderer::Internals::~Internals() |
6 |
| CSceneRenderer::CSceneRenderer() |
6 |
| CSceneRenderer::~CSceneRenderer().2 |
6 |