|
Function Name |
Hit count |
CSceneRenderer::BeginFrame() |
0 |
CSceneRenderer::ResetState() |
0 |
CSceneRenderer::RenderScene(Renderer::Backend::IDeviceCommandContext*) |
0 |
CSceneRenderer::GetShadowMap() |
0 |
CSceneRenderer::PrepareScene(Renderer::Backend::IDeviceCommandContext*, Scene&) |
0 |
CSceneRenderer::RenderModels(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int) |
0 |
CSceneRenderer::GetSkyManager() |
0 |
CSceneRenderer::ReloadShaders() |
0 |
CSceneRenderer::RenderPatches(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int) |
0 |
CSceneRenderer::SetSimulation(CSimulation2*) |
0 |
CSceneRenderer::DisplayFrustum() |
0 |
CSceneRenderer::SetSceneCamera(CCamera const&, CCamera const&) |
0 |
CSceneRenderer::GetWaterManager() |
0 |
CSceneRenderer::RenderParticles(Renderer::Backend::IDeviceCommandContext*, int) |
0 |
CSceneRenderer::RenderShadowMap(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&) |
0 |
CSceneRenderer::RenderReflections(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, CBoundingBoxAligned const&) |
0 |
CSceneRenderer::RenderRefractions(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, CBoundingBoxAligned const&) |
0 |
CSceneRenderer::RenderSilhouettes(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&) |
0 |
CSceneRenderer::RenderSubmissions(Renderer::Backend::IDeviceCommandContext*, CBoundingBoxAligned const&) |
0 |
CSceneRenderer::GetMaterialManager() |
0 |
CSceneRenderer::GetParticleManager() |
0 |
CSceneRenderer::GetTerrainRenderer() |
0 |
CSceneRenderer::PrepareSubmissions(Renderer::Backend::IDeviceCommandContext*, CBoundingBoxAligned const&) |
0 |
CSceneRenderer::RenderTextOverlays(CCanvas2D&) |
0 |
CSceneRenderer::SubmitNonRecursive(CModel*) |
0 |
CSceneRenderer::RenderSceneOverlays(Renderer::Backend::IDeviceCommandContext*) |
0 |
CSceneRenderer::RenderTransparentModels(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int, ETransparentMode) |
0 |
CSceneRenderer::Resize(int, int) |
0 |
CSceneRenderer::Submit(CModelDecal*) |
0 |
CSceneRenderer::Submit(SOverlayLine*) |
0 |
CSceneRenderer::Submit(SOverlayQuad*) |
0 |
CSceneRenderer::Submit(SOverlaySphere*) |
0 |
CSceneRenderer::Submit(SOverlaySprite*) |
0 |
CSceneRenderer::Submit(CParticleEmitter*) |
0 |
CSceneRenderer::Submit(SOverlayTexturedLine*) |
0 |
CSceneRenderer::Submit(CPatch*) |
0 |
CSceneRenderer::EndFrame() |
0 |
CSceneRenderer::GetScene() |
0 |
CSceneRenderer::Internals::CallModelRenderers(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int, int) |
0 |
CSceneRenderer::Internals::CallTranspModelRenderers(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int, int) |
0 |
CSceneRenderer::~CSceneRenderer() |
0 |
CSceneRenderer::ComputeReflectionCamera(CCamera&, CBoundingBoxAligned const&) const |
0 |
CSceneRenderer::ComputeRefractionCamera(CCamera&, CBoundingBoxAligned const&) const |
0 |
CSceneRenderer::SetObliqueFrustumClipping(CCamera&, CVector4D const&) const |
0 |
_GLOBAL__sub_I_SceneRenderer.cpp |
1 |
__static_initialization_and_destruction_0(int, int) |
1 |
CSceneRenderer::Initialize() |
6 |
CSceneRenderer::MakeShadersDirty() |
6 |
CSceneRenderer::Internals::Models::Models() |
6 |
CSceneRenderer::Internals::Models::~Models() |
6 |
CSceneRenderer::Internals::Internals() |
6 |
CSceneRenderer::Internals::~Internals() |
6 |
CSceneRenderer::CSceneRenderer() |
6 |
CSceneRenderer::~CSceneRenderer().2 |
6 |