|
Function Name  |
Hit count  |
| DebugName(CNetServerSession*) |
0 |
| CNetServer::OnLobbyAuth(CStr8 const&, CStr8 const&) |
0 |
| CNetServer::SetPassword(CStr8 const&) |
0 |
| CNetServer::SetTurnLength(unsigned int) |
0 |
| CNetServer::SetupConnection(unsigned short) |
0 |
| CNetServer::SetConnectionData(CStr8 const&, unsigned short) |
0 |
| CNetServer::SetControllerSecret(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) |
0 |
| CNetServer::UpdateInitAttributes(JS::MutableHandle<JS::Value>, ScriptRequest const&) |
0 |
| CNetServer::SendHolePunchingMessage(CStr8 const&, unsigned short) |
0 |
| CNetServer::SetConnectionDataViaSTUN() |
0 |
| CNetServer::CheckPasswordAndIncrement(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) |
0 |
| CNetServer::StartGame() |
0 |
| CNetServer::CNetServer(bool) |
0 |
| CNetServer::~CNetServer() |
0 |
| CNetServerWorker::KickPlayer(CStrW const&, bool) |
0 |
| CNetServerWorker::OnRejoined(void*, CFsmEvent*) |
0 |
| CNetServerWorker::OnUserJoin(CNetServerSession*) |
0 |
| CNetServerWorker::OnGameSetup(void*, CFsmEvent*) |
0 |
| CNetServerWorker::OnGameStart(void*, CFsmEvent*) |
0 |
| CNetServerWorker::OnSyncCheck(void*, CFsmEvent*) |
0 |
| CNetServerWorker::OnUserLeave(CNetServerSession*) |
0 |
| CNetServerWorker::SendMessage(_ENetPeer*, CNetMessage const*) |
0 |
| CNetServerWorker::SetPassword(CStr8 const&) |
0 |
| CNetServerWorker::AssignPlayer(int, CStr8 const&) |
0 |
| CNetServerWorker::OnDisconnect(void*, CFsmEvent*) |
0 |
| CNetServerWorker::OnKickPlayer(void*, CFsmEvent*) |
0 |
| CNetServerWorker::OnLoadedGame(void*, CFsmEvent*) |
0 |
| CNetServerWorker::RemovePlayer(CStr8 const&) |
0 |
| CNetServerWorker::SetupSession(CNetServerSession*) |
0 |
| CNetServerWorker::HandleConnect(CNetServerSession*) |
0 |
| CNetServerWorker::SetTurnLength(unsigned int) |
0 |
| CNetServerWorker::OnAssignPlayer(void*, CFsmEvent*) |
0 |
| CNetServerWorker::OnAuthenticate(void*, CFsmEvent*) |
0 |
| CNetServerWorker::OnClientPaused(void*, CFsmEvent*) |
0 |
| CNetServerWorker::OnClearAllReady(void*, CFsmEvent*) |
0 |
| CNetServerWorker::SetupConnection(unsigned short) |
0 |
| CNetServerWorker::ProcessLobbyAuth(CStr8 const&, CStr8 const&) |
0 |
| CNetServerWorker::OnClientHandshake(void*, CFsmEvent*) |
0 |
| CNetServerWorker::OnEndCommandBatch(void*, CFsmEvent*) |
0 |
| CNetServerWorker::GetScriptInterface() |
0 |
| CNetServerWorker::SanitisePlayerName(CStrW const&) |
0 |
| CNetServerWorker::CheckGameLoadStatus(CNetServerSession*) |
0 |
| CNetServerWorker::ClearAllPlayerReady() |
0 |
| CNetServerWorker::OnSimulationCommand(void*, CFsmEvent*) |
0 |
| CNetServerWorker::SetControllerSecret(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) |
0 |
| CNetServerWorker::HandleMessageReceive(CNetMessage const*, CNetServerSession*) |
0 |
| CNetServerWorker::DeduplicatePlayerName(CStrW const&) |
0 |
| CNetServerWorker::SendPlayerAssignments() |
0 |
| CNetServerWorker::CheckClientConnections() |
0 |
| CNetServerWorker::OnJoinSyncingLoadedGame(void*, CFsmEvent*) |
0 |
| CNetServerWorker::SendHolePunchingMessage(CStr8 const&, unsigned short) |
0 |
| CNetServerWorker::ConstructPlayerAssignmentMessage(CPlayerAssignmentMessage&) |
0 |
| CNetServerWorker::Run() |
0 |
| CNetServerWorker::OnChat(void*, CFsmEvent*) |
0 |
| CNetServerWorker::OnReady(void*, CFsmEvent*) |
0 |
| CNetServerWorker::RunStep() |
0 |
| CNetServerWorker::AddPlayer(CStr8 const&, CStrW const&) |
0 |
| CNetServerWorker::Broadcast(CNetMessage const*, std::vector<NetServerSessionState, std::allocator<NetServerSessionState> > const&) |
0 |
| CNetServerWorker::RunThread(CNetServerWorker*) |
0 |
| CNetServerWorker::SetupUPnP() |
0 |
| CNetServerWorker::StartGame(CStr8 const&) |
0 |
| CNetServerWorker::CNetServerWorker(bool) |
0 |
| CNetServerWorker::~CNetServerWorker() |
0 |
| CNetFileReceiveTask_ServerRejoin::OnComplete() |
0 |
| CNetFileReceiveTask_ServerRejoin::CNetFileReceiveTask_ServerRejoin(CNetServerWorker&, unsigned int) |
0 |
| CNetFileReceiveTask_ServerRejoin::~CNetFileReceiveTask_ServerRejoin() |
0 |
| CNetFileReceiveTask_ServerRejoin::~CNetFileReceiveTask_ServerRejoin().2 |
0 |
| CNetServer::GetUseSTUN() const |
0 |
| CNetServer::GetPublicIp() const |
0 |
| CNetServer::GetLocalPort() const |
0 |
| CNetServer::UseLobbyAuth() const |
0 |
| CNetServer::GetPublicPort() const |
0 |
| CNetServer::IsBanned(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const |
0 |
| CNetServerWorker::CheckPassword(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const |
0 |
| CNetServerWorker::KickPlayer(CStrW const&, bool)::{lambda(CNetServerSession*)#1}::operator()(CNetServerSession*) const |
0 |
| CNetServerWorker::OnAuthenticate(void*, CFsmEvent*)::{lambda(CNetServerSession const*)#1}::operator()(CNetServerSession const*) const |
0 |
| CNetServerWorker::ProcessLobbyAuth(CStr8 const&, CStr8 const&)::{lambda(CNetServerSession*)#1}::operator()(CNetServerSession*) const |
0 |
| CNetServerWorker::OnClientHandshake(void*, CFsmEvent*)::{lambda(CNetServerSession const*)#1}::operator()(CNetServerSession const*) const |
0 |
| CNetServerWorker::SetupUPnP()::{lambda()#1}::operator()() const |
0 |