|
Function Name |
Hit count |
DebugName(CNetServerSession*) |
0 |
CNetServer::OnLobbyAuth(CStr8 const&, CStr8 const&) |
0 |
CNetServer::SetPassword(CStr8 const&) |
0 |
CNetServer::SetTurnLength(unsigned int) |
0 |
CNetServer::SetupConnection(unsigned short) |
0 |
CNetServer::SetConnectionData(CStr8 const&, unsigned short) |
0 |
CNetServer::SetControllerSecret(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) |
0 |
CNetServer::UpdateInitAttributes(JS::MutableHandle<JS::Value>, ScriptRequest const&) |
0 |
CNetServer::SendHolePunchingMessage(CStr8 const&, unsigned short) |
0 |
CNetServer::SetConnectionDataViaSTUN() |
0 |
CNetServer::CheckPasswordAndIncrement(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) |
0 |
CNetServer::StartGame() |
0 |
CNetServer::CNetServer(bool) |
0 |
CNetServer::~CNetServer() |
0 |
CNetServerWorker::KickPlayer(CStrW const&, bool) |
0 |
CNetServerWorker::OnRejoined(void*, CFsmEvent*) |
0 |
CNetServerWorker::OnUserJoin(CNetServerSession*) |
0 |
CNetServerWorker::OnGameSetup(void*, CFsmEvent*) |
0 |
CNetServerWorker::OnGameStart(void*, CFsmEvent*) |
0 |
CNetServerWorker::OnSyncCheck(void*, CFsmEvent*) |
0 |
CNetServerWorker::OnUserLeave(CNetServerSession*) |
0 |
CNetServerWorker::SendMessage(_ENetPeer*, CNetMessage const*) |
0 |
CNetServerWorker::SetPassword(CStr8 const&) |
0 |
CNetServerWorker::AssignPlayer(int, CStr8 const&) |
0 |
CNetServerWorker::OnDisconnect(void*, CFsmEvent*) |
0 |
CNetServerWorker::OnKickPlayer(void*, CFsmEvent*) |
0 |
CNetServerWorker::OnLoadedGame(void*, CFsmEvent*) |
0 |
CNetServerWorker::RemovePlayer(CStr8 const&) |
0 |
CNetServerWorker::SetupSession(CNetServerSession*) |
0 |
CNetServerWorker::HandleConnect(CNetServerSession*) |
0 |
CNetServerWorker::SetTurnLength(unsigned int) |
0 |
CNetServerWorker::OnAssignPlayer(void*, CFsmEvent*) |
0 |
CNetServerWorker::OnAuthenticate(void*, CFsmEvent*) |
0 |
CNetServerWorker::OnClientPaused(void*, CFsmEvent*) |
0 |
CNetServerWorker::OnClearAllReady(void*, CFsmEvent*) |
0 |
CNetServerWorker::SetupConnection(unsigned short) |
0 |
CNetServerWorker::ProcessLobbyAuth(CStr8 const&, CStr8 const&) |
0 |
CNetServerWorker::OnClientHandshake(void*, CFsmEvent*) |
0 |
CNetServerWorker::OnEndCommandBatch(void*, CFsmEvent*) |
0 |
CNetServerWorker::GetScriptInterface() |
0 |
CNetServerWorker::SanitisePlayerName(CStrW const&) |
0 |
CNetServerWorker::CheckGameLoadStatus(CNetServerSession*) |
0 |
CNetServerWorker::ClearAllPlayerReady() |
0 |
CNetServerWorker::OnSimulationCommand(void*, CFsmEvent*) |
0 |
CNetServerWorker::SetControllerSecret(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) |
0 |
CNetServerWorker::HandleMessageReceive(CNetMessage const*, CNetServerSession*) |
0 |
CNetServerWorker::DeduplicatePlayerName(CStrW const&) |
0 |
CNetServerWorker::SendPlayerAssignments() |
0 |
CNetServerWorker::CheckClientConnections() |
0 |
CNetServerWorker::OnJoinSyncingLoadedGame(void*, CFsmEvent*) |
0 |
CNetServerWorker::SendHolePunchingMessage(CStr8 const&, unsigned short) |
0 |
CNetServerWorker::ConstructPlayerAssignmentMessage(CPlayerAssignmentMessage&) |
0 |
CNetServerWorker::Run() |
0 |
CNetServerWorker::OnChat(void*, CFsmEvent*) |
0 |
CNetServerWorker::OnReady(void*, CFsmEvent*) |
0 |
CNetServerWorker::RunStep() |
0 |
CNetServerWorker::AddPlayer(CStr8 const&, CStrW const&) |
0 |
CNetServerWorker::Broadcast(CNetMessage const*, std::vector<NetServerSessionState, std::allocator<NetServerSessionState> > const&) |
0 |
CNetServerWorker::RunThread(CNetServerWorker*) |
0 |
CNetServerWorker::SetupUPnP() |
0 |
CNetServerWorker::StartGame(CStr8 const&) |
0 |
CNetServerWorker::CNetServerWorker(bool) |
0 |
CNetServerWorker::~CNetServerWorker() |
0 |
CNetFileReceiveTask_ServerRejoin::OnComplete() |
0 |
CNetFileReceiveTask_ServerRejoin::CNetFileReceiveTask_ServerRejoin(CNetServerWorker&, unsigned int) |
0 |
CNetFileReceiveTask_ServerRejoin::~CNetFileReceiveTask_ServerRejoin() |
0 |
CNetFileReceiveTask_ServerRejoin::~CNetFileReceiveTask_ServerRejoin().2 |
0 |
CNetServer::GetUseSTUN() const |
0 |
CNetServer::GetPublicIp() const |
0 |
CNetServer::GetLocalPort() const |
0 |
CNetServer::UseLobbyAuth() const |
0 |
CNetServer::GetPublicPort() const |
0 |
CNetServer::IsBanned(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const |
0 |
CNetServerWorker::CheckPassword(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const |
0 |
CNetServerWorker::KickPlayer(CStrW const&, bool)::{lambda(CNetServerSession*)#1}::operator()(CNetServerSession*) const |
0 |
CNetServerWorker::OnAuthenticate(void*, CFsmEvent*)::{lambda(CNetServerSession const*)#1}::operator()(CNetServerSession const*) const |
0 |
CNetServerWorker::ProcessLobbyAuth(CStr8 const&, CStr8 const&)::{lambda(CNetServerSession*)#1}::operator()(CNetServerSession*) const |
0 |
CNetServerWorker::OnClientHandshake(void*, CFsmEvent*)::{lambda(CNetServerSession const*)#1}::operator()(CNetServerSession const*) const |
0 |
CNetServerWorker::SetupUPnP()::{lambda()#1}::operator()() const |
0 |