LCOV - code coverage report
Current view: top level - source/network - NetServer.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 835 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 79 0.0 %

Function Name Sort by function name Hit count Sort by hit count
DebugName(CNetServerSession*) 0
CNetServer::OnLobbyAuth(CStr8 const&, CStr8 const&) 0
CNetServer::SetPassword(CStr8 const&) 0
CNetServer::SetTurnLength(unsigned int) 0
CNetServer::SetupConnection(unsigned short) 0
CNetServer::SetConnectionData(CStr8 const&, unsigned short) 0
CNetServer::SetControllerSecret(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) 0
CNetServer::UpdateInitAttributes(JS::MutableHandle<JS::Value>, ScriptRequest const&) 0
CNetServer::SendHolePunchingMessage(CStr8 const&, unsigned short) 0
CNetServer::SetConnectionDataViaSTUN() 0
CNetServer::CheckPasswordAndIncrement(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) 0
CNetServer::StartGame() 0
CNetServer::CNetServer(bool) 0
CNetServer::~CNetServer() 0
CNetServerWorker::KickPlayer(CStrW const&, bool) 0
CNetServerWorker::OnRejoined(void*, CFsmEvent*) 0
CNetServerWorker::OnUserJoin(CNetServerSession*) 0
CNetServerWorker::OnGameSetup(void*, CFsmEvent*) 0
CNetServerWorker::OnGameStart(void*, CFsmEvent*) 0
CNetServerWorker::OnSyncCheck(void*, CFsmEvent*) 0
CNetServerWorker::OnUserLeave(CNetServerSession*) 0
CNetServerWorker::SendMessage(_ENetPeer*, CNetMessage const*) 0
CNetServerWorker::SetPassword(CStr8 const&) 0
CNetServerWorker::AssignPlayer(int, CStr8 const&) 0
CNetServerWorker::OnDisconnect(void*, CFsmEvent*) 0
CNetServerWorker::OnKickPlayer(void*, CFsmEvent*) 0
CNetServerWorker::OnLoadedGame(void*, CFsmEvent*) 0
CNetServerWorker::RemovePlayer(CStr8 const&) 0
CNetServerWorker::SetupSession(CNetServerSession*) 0
CNetServerWorker::HandleConnect(CNetServerSession*) 0
CNetServerWorker::SetTurnLength(unsigned int) 0
CNetServerWorker::OnAssignPlayer(void*, CFsmEvent*) 0
CNetServerWorker::OnAuthenticate(void*, CFsmEvent*) 0
CNetServerWorker::OnClientPaused(void*, CFsmEvent*) 0
CNetServerWorker::OnClearAllReady(void*, CFsmEvent*) 0
CNetServerWorker::SetupConnection(unsigned short) 0
CNetServerWorker::ProcessLobbyAuth(CStr8 const&, CStr8 const&) 0
CNetServerWorker::OnClientHandshake(void*, CFsmEvent*) 0
CNetServerWorker::OnEndCommandBatch(void*, CFsmEvent*) 0
CNetServerWorker::GetScriptInterface() 0
CNetServerWorker::SanitisePlayerName(CStrW const&) 0
CNetServerWorker::CheckGameLoadStatus(CNetServerSession*) 0
CNetServerWorker::ClearAllPlayerReady() 0
CNetServerWorker::OnSimulationCommand(void*, CFsmEvent*) 0
CNetServerWorker::SetControllerSecret(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) 0
CNetServerWorker::HandleMessageReceive(CNetMessage const*, CNetServerSession*) 0
CNetServerWorker::DeduplicatePlayerName(CStrW const&) 0
CNetServerWorker::SendPlayerAssignments() 0
CNetServerWorker::CheckClientConnections() 0
CNetServerWorker::OnJoinSyncingLoadedGame(void*, CFsmEvent*) 0
CNetServerWorker::SendHolePunchingMessage(CStr8 const&, unsigned short) 0
CNetServerWorker::ConstructPlayerAssignmentMessage(CPlayerAssignmentMessage&) 0
CNetServerWorker::Run() 0
CNetServerWorker::OnChat(void*, CFsmEvent*) 0
CNetServerWorker::OnReady(void*, CFsmEvent*) 0
CNetServerWorker::RunStep() 0
CNetServerWorker::AddPlayer(CStr8 const&, CStrW const&) 0
CNetServerWorker::Broadcast(CNetMessage const*, std::vector<NetServerSessionState, std::allocator<NetServerSessionState> > const&) 0
CNetServerWorker::RunThread(CNetServerWorker*) 0
CNetServerWorker::SetupUPnP() 0
CNetServerWorker::StartGame(CStr8 const&) 0
CNetServerWorker::CNetServerWorker(bool) 0
CNetServerWorker::~CNetServerWorker() 0
CNetFileReceiveTask_ServerRejoin::OnComplete() 0
CNetFileReceiveTask_ServerRejoin::CNetFileReceiveTask_ServerRejoin(CNetServerWorker&, unsigned int) 0
CNetFileReceiveTask_ServerRejoin::~CNetFileReceiveTask_ServerRejoin() 0
CNetFileReceiveTask_ServerRejoin::~CNetFileReceiveTask_ServerRejoin().2 0
CNetServer::GetUseSTUN() const 0
CNetServer::GetPublicIp() const 0
CNetServer::GetLocalPort() const 0
CNetServer::UseLobbyAuth() const 0
CNetServer::GetPublicPort() const 0
CNetServer::IsBanned(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const 0
CNetServerWorker::CheckPassword(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const 0
CNetServerWorker::KickPlayer(CStrW const&, bool)::{lambda(CNetServerSession*)#1}::operator()(CNetServerSession*) const 0
CNetServerWorker::OnAuthenticate(void*, CFsmEvent*)::{lambda(CNetServerSession const*)#1}::operator()(CNetServerSession const*) const 0
CNetServerWorker::ProcessLobbyAuth(CStr8 const&, CStr8 const&)::{lambda(CNetServerSession*)#1}::operator()(CNetServerSession*) const 0
CNetServerWorker::OnClientHandshake(void*, CFsmEvent*)::{lambda(CNetServerSession const*)#1}::operator()(CNetServerSession const*) const 0
CNetServerWorker::SetupUPnP()::{lambda()#1}::operator()() const 0

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