|
Function Name |
Hit count |
CQuaternion::ToAxisAngle(CVector3D&, float&) |
0 |
CQuaternion::FromAxisAngle(CVector3D const&, float) |
0 |
CQuaternion::ToEulerAngles() |
0 |
CQuaternion::Nlerp(CQuaternion const&, CQuaternion const&, float) |
0 |
CQuaternion::Slerp(CQuaternion const&, CQuaternion const&, float) |
0 |
CQuaternion::Normalize() |
0 |
CQuaternion::operator-=(CQuaternion const&) |
0 |
CQuaternion::operator*=(CQuaternion const&) |
0 |
CQuaternion::operator+=(CQuaternion const&) |
0 |
CQuaternion::GetInverse() const |
0 |
CQuaternion::Dot(CQuaternion const&) const |
0 |
CQuaternion::Rotate(CVector3D const&) const |
0 |
CQuaternion::operator-(CQuaternion const&) const |
0 |
CQuaternion::operator*(float) const |
0 |
CQuaternion::operator+(CQuaternion const&) const |
0 |
_GLOBAL__sub_I_Quaternion.cpp |
1 |
__static_initialization_and_destruction_0(int, int) |
1 |
CQuaternion::ToMatrix() const |
3 |
CQuaternion::FromEulerAngles(float, float, float) |
4 |
CQuaternion::CQuaternion(float, float, float, float) |
4 |
CQuaternion::ToMatrix(CMatrix3D&) const |
7 |
CQuaternion::operator*(CQuaternion const&) const |
8 |
CQuaternion::CQuaternion() |
27 |