LCOV - code coverage report
Current view:
top level
-
source/graphics
- ShaderTechnique.cpp
(
source
/ functions)
Hit
Total
Coverage
Test:
0 A.D. test coverage report
Lines:
5
25
20.0 %
Date:
2023-01-19 00:18:29
Functions:
3
10
30.0 %
Function Name
Hit count
_GLOBAL__sub_I_ShaderTechnique.cpp
1
__static_initialization_and_destruction_0(int, int)
1
CShaderPass::CShaderPass(std::unique_ptr<Renderer::Backend::IGraphicsPipelineState, std::default_delete<Renderer::Backend::IGraphicsPipelineState> >, std::shared_ptr<CShaderProgram> const&)
0
CShaderTechnique::SetSortByDistance(bool)
0
CShaderTechnique::SetPasses(std::vector<CShaderPass, std::allocator<CShaderPass> >&&)
0
CShaderTechnique::CShaderTechnique(Path const&, CShaderDefines const&, std::function<void (Renderer::Backend::SGraphicsPipelineStateDesc&)> const&)
60
CShaderTechnique::GetNumPasses() const
0
CShaderTechnique::GetSortByDistance() const
0
CShaderTechnique::GetGraphicsPipelineState(int) const
0
CShaderTechnique::GetShader(int) const
0
Generated by:
LCOV version 1.13