#include <IShaderProgram.h>
◆ operator==()
constexpr bool Renderer::Backend::SVertexAttributeFormat::operator== |
( |
const SVertexAttributeFormat & |
other | ) |
const |
|
inlinenoexcept |
◆ bindingSlot
uint32_t Renderer::Backend::SVertexAttributeFormat::bindingSlot |
◆ format
Format Renderer::Backend::SVertexAttributeFormat::format |
◆ offset
uint32_t Renderer::Backend::SVertexAttributeFormat::offset |
◆ rate
◆ stream
◆ stride
uint32_t Renderer::Backend::SVertexAttributeFormat::stride |
The documentation for this struct was generated from the following file: