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Renderer::Backend::SVertexAttributeFormat Struct Reference

#include <IShaderProgram.h>

Public Member Functions

constexpr bool operator== (const SVertexAttributeFormat &other) const noexcept
 

Public Attributes

VertexAttributeStream stream
 
Format format
 
uint32_t offset
 
uint32_t stride
 
VertexAttributeRate rate
 
uint32_t bindingSlot
 

Member Function Documentation

◆ operator==()

constexpr bool Renderer::Backend::SVertexAttributeFormat::operator== ( const SVertexAttributeFormat other) const
inlinenoexcept

Member Data Documentation

◆ bindingSlot

uint32_t Renderer::Backend::SVertexAttributeFormat::bindingSlot

◆ format

Format Renderer::Backend::SVertexAttributeFormat::format

◆ offset

uint32_t Renderer::Backend::SVertexAttributeFormat::offset

◆ rate

VertexAttributeRate Renderer::Backend::SVertexAttributeFormat::rate

◆ stream

VertexAttributeStream Renderer::Backend::SVertexAttributeFormat::stream

◆ stride

uint32_t Renderer::Backend::SVertexAttributeFormat::stride

The documentation for this struct was generated from the following file: