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Renderer::Backend::IDevice::Capabilities Struct Reference

#include <IDevice.h>

Public Attributes

bool S3TC
 
bool ARBShaders
 
bool ARBShadersShadow
 
bool computeShaders
 
bool debugLabels
 
bool debugScopedLabels
 
bool multisampling
 
bool anisotropicFiltering
 
uint32_t maxSampleCount
 
float maxAnisotropy
 
uint32_t maxTextureSize
 
bool instancing
 

Member Data Documentation

◆ anisotropicFiltering

bool Renderer::Backend::IDevice::Capabilities::anisotropicFiltering

◆ ARBShaders

bool Renderer::Backend::IDevice::Capabilities::ARBShaders

◆ ARBShadersShadow

bool Renderer::Backend::IDevice::Capabilities::ARBShadersShadow

◆ computeShaders

bool Renderer::Backend::IDevice::Capabilities::computeShaders

◆ debugLabels

bool Renderer::Backend::IDevice::Capabilities::debugLabels

◆ debugScopedLabels

bool Renderer::Backend::IDevice::Capabilities::debugScopedLabels

◆ instancing

bool Renderer::Backend::IDevice::Capabilities::instancing

◆ maxAnisotropy

float Renderer::Backend::IDevice::Capabilities::maxAnisotropy

◆ maxSampleCount

uint32_t Renderer::Backend::IDevice::Capabilities::maxSampleCount

◆ maxTextureSize

uint32_t Renderer::Backend::IDevice::Capabilities::maxTextureSize

◆ multisampling

bool Renderer::Backend::IDevice::Capabilities::multisampling

◆ S3TC

bool Renderer::Backend::IDevice::Capabilities::S3TC

The documentation for this struct was generated from the following file: