◆ active
| bool Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::active |
◆ bindingSlot
| uint32_t Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::bindingSlot |
◆ format
| Format Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::format |
◆ initialized
| bool Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::initialized |
◆ offset
| uint32_t Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::offset |
◆ rate
◆ stride
| uint32_t Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::stride |
The documentation for this struct was generated from the following file: