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Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat Struct Reference

Public Attributes

Format format
 
uint32_t offset
 
uint32_t stride
 
VertexAttributeRate rate
 
uint32_t bindingSlot
 
bool active
 
bool initialized
 

Member Data Documentation

◆ active

bool Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::active

◆ bindingSlot

uint32_t Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::bindingSlot

◆ format

Format Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::format

◆ initialized

bool Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::initialized

◆ offset

uint32_t Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::offset

◆ rate

VertexAttributeRate Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::rate

◆ stride

uint32_t Renderer::Backend::GL::CDeviceCommandContext::VertexAttributeFormat::stride

The documentation for this struct was generated from the following file: