#include <CCmpUnitMotionManager.h>
◆ MotionState()
◆ angle
| fixed CCmpUnitMotionManager::MotionState::angle |
◆ cmpPosition
| ICmpPosition* CCmpUnitMotionManager::MotionState::cmpPosition |
◆ cmpUnitMotion
◆ controlGroup
◆ ignore
| bool CCmpUnitMotionManager::MotionState::ignore = false |
◆ initialAngle
| fixed CCmpUnitMotionManager::MotionState::initialAngle |
◆ initialPos
◆ isMoving
| bool CCmpUnitMotionManager::MotionState::isMoving = false |
◆ needUpdate
| bool CCmpUnitMotionManager::MotionState::needUpdate = false |
◆ pos
◆ push
◆ pushingPressure
| uint8_t CCmpUnitMotionManager::MotionState::pushingPressure = 0 |
◆ speed
| fixed CCmpUnitMotionManager::MotionState::speed |
◆ wasObstructed
| bool CCmpUnitMotionManager::MotionState::wasObstructed = false |
◆ wentStraight
| bool CCmpUnitMotionManager::MotionState::wentStraight = false |
The documentation for this struct was generated from the following files: