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Classes | Functions | Variables
anonymous_namespace{StdSkeletons.cpp} Namespace Reference

Classes

struct  Bone
 
struct  SkeletonMap
 

Functions

bool AlreadyUsedTargetBone (const std::vector< Bone > &bones, int targetId)
 
void LoadSkeletonBones (xmlNode *parent, std::vector< Bone > &bones, const Skeleton *targetSkeleton, const std::string &targetName)
 
void LoadSkeletonData (xmlNode *root)
 

Variables

SkeletonMap g_StandardSkeletons
 
SkeletonMap g_MappedSkeletons
 

Function Documentation

◆ AlreadyUsedTargetBone()

bool anonymous_namespace{StdSkeletons.cpp}::AlreadyUsedTargetBone ( const std::vector< Bone > &  bones,
int  targetId 
)

◆ LoadSkeletonBones()

void anonymous_namespace{StdSkeletons.cpp}::LoadSkeletonBones ( xmlNode *  parent,
std::vector< Bone > &  bones,
const Skeleton targetSkeleton,
const std::string &  targetName 
)

◆ LoadSkeletonData()

void anonymous_namespace{StdSkeletons.cpp}::LoadSkeletonData ( xmlNode *  root)

Variable Documentation

◆ g_MappedSkeletons

SkeletonMap anonymous_namespace{StdSkeletons.cpp}::g_MappedSkeletons

◆ g_StandardSkeletons

SkeletonMap anonymous_namespace{StdSkeletons.cpp}::g_StandardSkeletons