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PipelineState.h
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17 
18 #ifndef INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE
19 #define INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE
20 
21 #include "lib/ogl.h"
23 
24 #include <cstdint>
25 #include <memory>
26 
27 namespace Renderer
28 {
29 
30 namespace Backend
31 {
32 
33 namespace GL
34 {
35 
36 class CDevice;
37 
39 {
40 public:
41  ~CGraphicsPipelineState() override = default;
42 
43  IDevice* GetDevice() override;
44 
45  IShaderProgram* GetShaderProgram() const override { return m_Desc.shaderProgram; }
46 
47  const SGraphicsPipelineStateDesc& GetDesc() const { return m_Desc; }
48 
49 private:
50  friend class CDevice;
51 
52  static std::unique_ptr<CGraphicsPipelineState> Create(
53  CDevice* device, const SGraphicsPipelineStateDesc& desc);
54 
55  CGraphicsPipelineState() = default;
56 
57  CDevice* m_Device = nullptr;
58 
60 };
61 
62 } // namespace GL
63 
64 } // namespace Backend
65 
66 } // namespace Renderer
67 
68 #endif // INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE
IShaderProgram * GetShaderProgram() const override
Definition: PipelineState.h:45
IDevice * GetDevice() override
Definition: PipelineState.cpp:43
SGraphicsPipelineStateDesc m_Desc
Definition: PipelineState.h:59
Definition: IDevice.h:47
Definition: PipelineState.h:164
A holder for precompiled graphics pipeline description.
Definition: PipelineState.h:190
IShaderProgram is a container for multiple shaders of different types.
Definition: IShaderProgram.h:80
Backend
Definition: Backend.h:27
IShaderProgram * shaderProgram
Definition: PipelineState.h:168
CDevice * m_Device
Definition: PipelineState.h:57
Definition: VideoMode.h:28
static std::unique_ptr< CGraphicsPipelineState > Create(CDevice *device, const SGraphicsPipelineStateDesc &desc)
Definition: PipelineState.cpp:34
const SGraphicsPipelineStateDesc & GetDesc() const
Definition: PipelineState.h:47
Definition: PipelineState.h:38
Definition: Device.h:50