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PipelineState.h
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17 
18 #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE
19 #define INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE
20 
22 
23 #include <cstdint>
24 #include <memory>
25 
26 namespace Renderer
27 {
28 
29 namespace Backend
30 {
31 
32 namespace Dummy
33 {
34 
35 class CDevice;
36 
38 {
39 public:
40  ~CGraphicsPipelineState() override = default;
41 
42  IDevice* GetDevice() override;
43 
44  IShaderProgram* GetShaderProgram() const override { return m_Desc.shaderProgram; }
45 
46  const SGraphicsPipelineStateDesc& GetDesc() const { return m_Desc; }
47 
48 private:
49  friend class CDevice;
50 
51  static std::unique_ptr<CGraphicsPipelineState> Create(
52  CDevice* device, const SGraphicsPipelineStateDesc& desc);
53 
54  CGraphicsPipelineState() = default;
55 
56  CDevice* m_Device = nullptr;
57 
59 };
60 
61 } // namespace Dummy
62 
63 } // namespace Backend
64 
65 } // namespace Renderer
66 
67 #endif // INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE
static std::unique_ptr< CGraphicsPipelineState > Create(CDevice *device, const SGraphicsPipelineStateDesc &desc)
Definition: PipelineState.cpp:34
IShaderProgram * GetShaderProgram() const override
Definition: PipelineState.h:44
SGraphicsPipelineStateDesc m_Desc
Definition: PipelineState.h:58
Definition: IDevice.h:47
Definition: Device.h:41
Definition: PipelineState.h:164
A holder for precompiled graphics pipeline description.
Definition: PipelineState.h:190
IShaderProgram is a container for multiple shaders of different types.
Definition: IShaderProgram.h:80
const SGraphicsPipelineStateDesc & GetDesc() const
Definition: PipelineState.h:46
Backend
Definition: Backend.h:27
IDevice * GetDevice() override
Definition: PipelineState.cpp:43
IShaderProgram * shaderProgram
Definition: PipelineState.h:168
Definition: VideoMode.h:28
CDevice * m_Device
Definition: PipelineState.h:56